thing that makes me ornery.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

Do I make you 'ornery baby?
























I'm so sorry. :-(
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

I agree with many here.

Countless times I have hit a guy3-4 times center mass with, say an AK, but gotten kiled first due to a gun with a faster ROF. Can't se sure that all ghits registered due to hit mesh or whatever, but I saw blood flying.
Since 3-4 shots center mass should seriously mess up your ability to return fire, something should be changed to reflect the damage you suffer when taking hits. I like the camera jerk idea.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

there is a sake of gameplay that is involved, where realism just goes to far. I think this is one of them. I'd like to see a speed reduction when hit, so people cant sprint away, but having a full fledge LSD effect might go too far.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Yeah a full LSD effect is too much, but all the other ideas are pretty spot on. Hey Eggman, what are your thoughts/experiences on this??? It'd be nice to put this to rest and hear that something is being done. For me this is easily one of my top 3 wants :)
bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

I think this is a good idea, so long as its not hardcoded. This happens in America's Army, is that where you got the idea from? :)
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

dont put in the LSD or white out bull shit as that only lasts for fractions of a fraction of a second in real life and in BF2 the LSD shit goes on for a few secconds (thats why when you get mediced your health is back up but your still all LSDd)

just make it simple. if bullets are hitting your skin you just cant shoot back, no random camera movement, no white/black/fuzziness, just simple inability to shoot back.
that way you can still look around and see where its coming from, you just wont be able to do shit about it.

how they had it in BFV (POE 1 maby)was, when you got shot your gun would go down like it does in BF2 when you are sprinting, then when you stopped getting hit by bullets it would be normal again and you could shoot back.

just keep the ideas simple so it doesnt take 3.4 fagillion years to fix it.
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jeffy777
Posts: 36
Joined: 2007-04-30 18:48

Post by jeffy777 »

Sneak Attack wrote:dont put in the LSD or white out bull shit as that only lasts for fractions of a fraction of a second in real life and in BF2 the LSD shit goes on for a few secconds (thats why when you get mediced your health is back up but your still all LSDd)
Well, perhaps the LSD/white out effect can be shortened.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

which is EXACTLY why Busch (i think that's how you spell it) from the Black Hawk Down ordeal (not the movie, irl) was able to fire back after sustaining heavy wounds, and dying on the way to the hospital. He emptied around 10 magazines from his Car-15 after crashing in a helicopter and sustaining wounds.
Copy_of_Blah
Posts: 195
Joined: 2006-05-14 21:55

Post by Copy_of_Blah »

'[R-MOD wrote:Mongolian_dude']Something that i have been thinking about is how frequently i get headshotted by a guy witha rifle when im trying to suppress him with an MG. I may find that he is behind a medium wall where his rifle and head are only exposed but find I, myself am behind one, forcing me to stand and sacrafice accuracy. I open up in short 4-6 bursts as per usual but he just stands still and fires a shot in my head as my less accurate MG wizzes around his head. Perhaps increased LSD effect from getting bullet snaps and hit for MGs and especialy 50cal and up ordinance.

...mongol...

True. The current system is better than it was, but suppression just isn't what it should be yet. I would love to see a further implementation of this for routing a player or pinning a player.

I would also like to see the ringing in the ears increase from standing too close to an explosion, for instance standing by a tank when it fires the main gun.

I've never been shot so I can't comment on what that feels like or what kind of effect should occur. I am sure that a combination of fright, uncertainty, pain, and adrenaline probably creates more side effects than blood loss and a whimper. Something is missing.

It's unfortunate that there aren't areas on the player that cannot be healed. A shot to the body could create permanent health loss ; legs:: permanent stamina loss ; arms:: permanent hip shot?
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Post by KingLorre »

the caracter should also scream: ARGHHH!! IM HIT! so that the medic knows :wink:
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

errr I really dont get the original post.

It's all about WHERE you fire not how fast or with what weapon. It should not take 10 shots with a pistol. 4 – 5 max. If you need more than 5 you are likely already dead! (the only reason you need 4-5 shots is you missed with 3 of them!)
If you get the drop on someone, they should be dead, whether you’re using an AK-47 or a pistol. Aim for the head, doesn't matter what calibre. Otherwise he will turn around and waste you.

And unless I’m mistaken you cannot fire back when you are taking hits, only between hits. It’s as it was in BFv, is it not?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

MadTommy wrote:errr I really dont get the original post.

It's all about WHERE you fire not how fast or with what weapon. It should not take 10 shots with a pistol. 4 – 5 max. If you need more than 5 you are likely already dead! (the only reason you need 4-5 shots is you missed with 3 of them!)
If you get the drop on someone, they should be dead, whether you’re using an AK-47 or a pistol. Aim for the head, doesn't matter what calibre. Otherwise he will turn around and waste you.

And unless I’m mistaken you cannot fire back when you are taking hits, only between hits. It’s as it was in BFv, is it not?
Yeah man I've killed guys numerous times whilst being struck by bullets. Thats why having a pistol and getting the drop on someone doesn't work...AK kills fast and pistol shot or whatever does nothing to impede aim, movement, accuracy or vision...I would think someone would generally experience some of these issues when getting hit point blank. As it is now you can completely fight back while being pummeled. I dont think it's unrealistic for someone to fight after they are shot...but just not at the same time and perfectly accurate. Here's the deal. Lets say I take a quick torso shot on someone just to wound them a little, thinking I'll mess up their aim/actions and then I'll wax them with a headshot....well Mr. Insurgent just sits and waits until he has the headshot, absorbs a few bullets while at the same time executing a PERFECT headshot...steals my kit and uses my bandage. I dont like that, and I dont think thats how things would go IRL in a firefight at 100yds. Where this really gets annoying is when the proners do it with deft accuracy WHILE in the middle of a dive. The highest of gheyeties. Maybe its just me but it doesn't feel real...yeah maybe that could happen IRL like 2% of the time...but now its increasingly common. I dont like how so many guys exploit game mechanics to get kills, its not their fault but it hurts the gameplay by allowing this.
Shifty~MwH~
Posts: 8
Joined: 2007-05-01 00:22

Post by Shifty~MwH~ »

i fully agree with what has been said in this thread so far. it is bloody annoying to hit some guy who just turns around and shoots you. irl you would have blurred vision because of the pain, you probably fall down. in bf2 :p r however, you seem to be some kind of superman.

blurred vision would be enough to get rid of this arcadish bf2v leftover.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

This is the reason Suppresive fire dosnt work as well as it should, because you can always take a bullet or 2 when aiming at him.
there should be red flash, like when you blink (or flinch) a screen jerk (like the 3rd person animation), a sound, and a tinny bit of blur.
repeat 2-3 times,
bake for 30 seconds.
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Post by JKRMAUI »

"getting nailed in the chest with any rifle round is akin to being slammed in the chest with a bat when your not rdy for it, knocks the wind out of you, and will probably put you on your *** close to instantly."

Quote from a friend of mine who got "tagged" in Iraq by an insurgent with a 7.62/39mm round. Describing to me the effect getting hit had on him. He was shot from about 40 feet. It really messed him up.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

JKRMAUI wrote:"getting nailed in the chest with any rifle round is akin to being slammed in the chest with a bat when your not rdy for it, knocks the wind out of you, and will probably put you on your *** close to instantly."

Quote from a friend of mine who got "tagged" in Iraq by an insurgent with a 7.62/39mm round. Describing to me the effect getting hit had on him. He was shot from about 40 feet. It really messed him up.
Yeah I doubt that bullet impacts are as forgiving as the video game industry likes people to believe. Please fix it in 0.6.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

VipersGhost wrote: Here's the deal. Lets say I take a quick torso shot on someone just to wound them a little, thinking I'll mess up their aim/actions and then I'll wax them with a headshot....well Mr. Insurgent just sits and waits until he has the headshot, absorbs a few bullets while at the same time executing a PERFECT headshot...steals my kit and uses my bandage. I dont like that, and I dont think thats how things would go IRL in a firefight at 100yds.
i agree will some of what you are saying, but not the quoted bit above..

Yes the impact effect of taking a bullet should be increased. But it sounds to me that some of your grip comes down to dodgy hit boxes, spray n pray and gettin beaten fairly. Whenever i'm unloading into someone they dont fire back.. if you are clipping them (dodgy hit boxes) they may well take you out.

If you “take a quick torso shot on” me.. I will turn around and likely shot you dead.
And if you get the jump on me but spray n pray at me, I will crouch and take a headshot. I think the game should continue to encourage this style of game play.

If you are asking that a single shot to the torso of a body armoured solider should incapacitate them for even a sort period, I think you are asking too much. I’d like to see more shaking and blurred vision, so you can fire back, but at what may be a mystery to you.
VipersGhost wrote: Where this really gets annoying is when the proners do it with deft accuracy WHILE in the middle of a dive. The highest of gheyeties.
No one will disagree with you here.. this is different, and a VERY OLD problem I’m not getting into. Prone / Dolphin driving spamming whatever, just cheap.
n|ghtshader
Posts: 21
Joined: 2007-04-14 12:30

Post by n|ghtshader »

MadTommy wrote: If you “take a quick torso shot on” me.. I will turn around and likely shot you dead.
And if you get the jump on me but spray n pray at me, I will crouch and take a headshot. I think the game should continue to encourage this style of game play.
It's certainly a style of game play, and no doubt there is some skill involved, but I don't think a "realism" mod can encourage it. In real life a torso shot is generally decisive which is why soldiers are trained to aim for center of mass and not to go for the headshot.

As for why suppressive fire isn't effective enough the reason is simply because people's lives aren't on the line! So some guy's shooting at you, no problem, he might not hit you and you might get a nice kill, if he does, oh well you can respawn again in 30 seconds. I think this is one aspect where "realism" needs to be augmented: the 'distortion' effect of bullets passing close by should a lot stronger, and should reduce firing accuracy enormously.
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