Increase bullet spread when unaimed/moving-To improve CQB

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I see what you mean regarding the movement thing and I'd be well up for a more Tom Clancy like feel to the accuracy. But however I think the fact that (although it is animated in this way when players arn't sprinting) soldiers don't generally march about with their weapons ready to fire is something we need to sort out.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I think a more rainbow6 oriented approach would be a total positive. Most people would say that the gameplay is still far too fast paced to be realisitic and I think this would greatly help. Everyone flies aound like rambo blazing away in close situations for one reason, it works damn well because sitting there in a nice defensive position pretty much handicaps you unless its a nice killzone alley way and you aren't close to the corner.
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