128 player Server

General discussion of the Project Reality: BF2 modification.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

128 player Server

Post by danthemanbuddy »

Rubberduckserver has 128 player slots. Get on now if you see this and lets stress test this for PR. Invite all your friends.
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

O rly?
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Join now :D it has 12 guys right now, but we need to stress test this mother
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

Dude, spam this on tbf2 forums, guarantee a full server quick
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

come on, come on! 17 in now
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Showing to all my friends. Now I'm going eat something (I'm starving) then I help stress this ***** !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

about 35 players when i left,, but i'll be back for more!

(get muttrah off the rotation...)
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

49 players, we need more, more, more!
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Batalla35
Posts: 397
Joined: 2006-05-25 18:52

Post by Batalla35 »

ok im going in
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R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7"
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Im-a-commin!
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A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

o shit im commin now!
A-10, EX PR Tester, Moderator, Public Relations.

.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

OK, it didn't work, it's still hardcoded at 64 players. But the guys playing with the code will keep on going till they can figure it out!
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

it crashed...
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Post by Falkun »

So close, yet so far
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

Yeah, but good try anyways
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

so wats the official story? did it work? do i need to hurry into pr to try it?
A-10, EX PR Tester, Moderator, Public Relations.

.

Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Too bad, I've never seen a server fill up so fast. I know there must have been a hundred people who CTD when trying to enter when it capped off at 64 players. Better luck next time.
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

It's still stuck at 64 players, but his guys will still tinker with it.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

it crashed once round was over with 64 players.

My squad won though :D

Guess he is changin the code. Nice quick notice on the 64 player fillup within 10 minutes :D
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

nope, it crashes to desktop on 65th person....I think devs should look into coding to 128 for the future..
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
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