New Engine ?

General discussion of the Project Reality: BF2 modification.
Garack
Posts: 624
Joined: 2006-05-04 07:20

New Engine ?

Post by Garack »

HI!

I sold my BF2 month ago, but now i will buy it back cause of PR :)

I played BF2142 and GRAW and COD2 and and and...I will sell them all

and get BF2 back, cause of the mods; specially PR.

I remember an old thread about moving to BF2142 or ETQW.

Egg and team: Do you plan to use an other engine in future?

I think its hard, cause atm you discovered the code and how BF2 works. I cant wait to see the new destructable Buildings and features since 0.4.

I like Grafiks very much , although gameplay is much more importend.

Oh, i imagine PR with a new engine like BF2142 with its lighting improvments like HDR. Perhaps an Crysis Mod ?

This Mod Team is very talented and perhaps you can sell mods in near future like the RO-Team.-

Greets Garack, sorry for bad german-english :)
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

BF2142 uses the same engine as BF2, ofcourse they adjusted it but not greatly.

Cant comment on anything else myself.
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

hmmmmm yes yes... *tries to be interrested but doesnt know what u guys are talking about*
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Garack
Posts: 624
Joined: 2006-05-04 07:20

Post by Garack »

Yes its the same Engine but it looks better. HDR effects and some tweaks are inplemented. Perhaps its possible to mod this in BF2 ?
Top_Cat_AxJnAt
Posts: 3215
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Post by Top_Cat_AxJnAt »

If it can be done the PR devs have either:

1) tryed
2) are trying
3) consider it a waste of precious effort/time resources
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

TBH I would hate to see the team waste their talents by staying on the BF platform - it is simply too limiting. As a proof of concept or as a test bed yes but I'm willing to bet that the majority of the the PR development is spent trying to make the impossible happen on the DICE engine
the sooner the change is made to UE3 the happier I will be...
DancingCorpse
Posts: 65
Joined: 2007-02-09 23:05

Post by DancingCorpse »

I want to see the Devs go to the Source engine, that thing is so easy to modify and the physics are good and pretty much everything is in place to be able to make a fullly destructible environment too. Did I mention the graphics in the source engine are superb also?

Hmm, now I want to go play Half-Life 2.
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Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

The source engine really isn't that good for large outdoor sceneries like those you would expect from a Battlefield style game.
In addition, as far as I know, the netcode was never intended for more than 32 players -- and even with 32 players it can get messy.
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Post by Gaz »

CS is ALWAYS messy :D

There are a number of alternative engines we have discussed on the Dev boards. A few favs have been looked at in a little detail, but no definite moves are set until we have PR 1.0, at least, for you guys :)
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daranz
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Joined: 2007-04-16 10:53

Post by daranz »

You should see the Empires mod for HL2. They basically did make a BF like game for the source engine, with RTS sprinkled on top. But then, it requires a lot more work than BF2.

I'm not saying PR should move to the Source engine, because as neat as the engine is, everyone wants to use it for everything, even when there are other appropriate solutions.
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DaveOnrefni
Posts: 45
Joined: 2006-04-29 21:26

Post by DaveOnrefni »

if there were any engine I'd like it moved to, it may be CryEngine2, due to the ability of damaging components on vehicles and ability to mount things on your weapons.
But that's just my personal opinion =P
Last edited by DaveOnrefni on 2007-05-05 17:08, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, and we cant sell the mod, since the game platform and game engine are EA's property...and they are the only ones, that can make big bucks with it :p

And why would you want to buy the mod anyways, I like things to be free ;)
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SethLive!
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Post by SethLive! »

DancingCorpse wrote:I want to see the Devs go to the Source engine, that thing is so easy to modify and the physics are good and pretty much everything is in place to be able to make a fullly destructible environment too. Did I mention the graphics in the source engine are superb also?

Hmm, now I want to go play Half-Life 2.
there is a realism mod coming out for the source engine.
http://www.insurgencymod.net/ ;-)
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Nephrmuus
Posts: 94
Joined: 2007-02-15 13:05

Post by Nephrmuus »

As I see it, PR is well-suited to BF2 because it does what a lot of people hoped they would get by buying and playing BF2. Essentially, PR is delivering the dream that BF2 promises...

I personally don't own any of the standard FPS titles such as HL2, Doom or UT2004 (well, except BF2142, which I don't play any more because PR spoiled me and anyway, it is just BF2 with a new coat of paint) since they are so remotely different to what I want to play: a very teamwork-oriented FPS. Why would someone like me buy a game that is, at its core, about offline or deathmatch-style play? There are plenty of vanilla BF2 noobs in PR already, but having deathmatch (or even CS) noobs instead, doesn't sound any better :p The point I am trying to make is that you mod the game that is closest to your core ideals so that you have the best ready-audience.

In my opinion, Quake Wars or ArmA are more sensible mod platforms for PR than the deathmatch-style games that have been suggested. But then, Quake Wars doesnt have a commander (And might have other restrictions when it finally becomes tangible!) and PR would have to be called "Project Gamey" in ArmA, since I'm sure the PR goal is a lot less sim that Arma delivers.
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
Expendable Grunt
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Post by Expendable Grunt »

That Chrysis engine looked good, but can we squad up?
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daranz
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Joined: 2007-04-16 10:53

Post by daranz »

Well, the thing is, commander would probably be possible to code for a lot of engines out there. Hell, there are at least 3 mods for HL2 that feature a commander-like position, 2 of them actually released. One of them actually has squads as well.

If I were to choose an engine for PR2, it'd probably be UE3. Yeah, everyone's all excited about the OOH GRAPHIX of Crysis, but UT2k4 was quite mod friendly, and it seems like UT2k7 (or whatever the hell they're calling it now) is going to continue the tradition. Hell, look at RO - it used to be a mod for UT2k4. I played the hell out of that mod, and it had ironsights, tanks (even more advanced than is possible on the BF engine).

Also, I own HL2, but I spent probably 10 times as much time playing mods for HL2 than playing the actual game. I actually hate CS.
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GeZe
Retired PR Developer
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Post by GeZe »

I also agree that UE3 engine is the way to go, as it is most modable, and it includes all the editing tools used to make actual games for and gives them to mods. Look at Red Orchestra and alike, anything will be possible with it. As for graphics, look at GoW, I understand that it uses an early versian of UE3.

http://www.unrealtechnology.com/html/te ... ue30.shtml

as for amount of players.... MMOs have been and are able to be made with the engine
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Everyone's talking about graphics.....have you already forgotten how people are complaining that they don't want to increase the view disntance or play on bigger maps?

EDIT; just read that post that was on about the Quake Wars being a suitable engine with no vanilla noobs.

LMAO!!

QuakeWars will have more "vanilla noobs" than BF2!
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Nephrmuus
Posts: 94
Joined: 2007-02-15 13:05

Post by Nephrmuus »

El_Vikingo wrote:EDIT; just read that post that was on about the Quake Wars being a suitable engine with no vanilla noobs.

LMAO!!

QuakeWars will have more "vanilla noobs" than BF2!
Well, actually, what I said was that the vanilla noobishness would be greater if the mod was based on an engine for a deathmatch-style game, rather than a squad/teamwork-style game. I did not say, and did not try to imply, that QW or ArmA would have less vanilla noobs/smacktards than BF2, only that they would be no worse. Overall, I think that a larger proportion of people coming from BF/QW/ArmA will be disappointed by the the core game and find PR what they really wanted to be playing, compared to people coming from another style of game (From BF/QW they would want more realism & actual teamwork, from ArmA they would be wanting a more dynamic playstyle).
The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Nephrmuus wrote:Well, actually, what I said was that the vanilla noobishness would be greater if the mod was based on an engine for a deathmatch-style game, rather than a squad/teamwork-style game. I did not say, and did not try to imply, that QW or ArmA would have less vanilla noobs/smacktards than BF2, only that they would be no worse. Overall, I think that a larger proportion of people coming from BF/QW/ArmA will be disappointed by the the core game and find PR what they really wanted to be playing, compared to people coming from another style of game (From BF/QW they would want more realism & actual teamwork, from ArmA they would be wanting a more dynamic playstyle).
Teamwork?

Thats what they said about BF2 before it was launched.
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