increase draw time on at weapons

Suggestions from our community members for PR:BF2. Read the stickies before posting.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Here is a list of weapon stats on BF2s, this includes draw times for all weapons if anyone wants to see them...
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

I like the idea.

3 seconds would be VERY lenient if you consider having to A: Shoulder your rifle or holster your pistol, B: Unshoulder your rocket launcher and set it up (to the extent that it will safely fire straight).

If you look at Operation Flashpoint, they made you have to do all these things and it took at the very minimum three seconds.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

I personally think that this idea has its ups and downs, but in the end it wont make much of a difference. Many of the people who "whore" Rpg/Light AT just run around with the damn thing drawn (especially considering that the alternative for insurgents is a pistol).
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Correct me if I'm wrong, but don't weapons have to be brought up after sprinting in BF2? Couldn't AT weapons be given longer shouldering times from sprinting?

Also, the M95 (or whatever the 50 cal sniper is) cannot be fired unless prone... Perhaps that means that AT weapons can be made unfirable unless standing still.

Though, I don't think GLs should have longer draw times. The whole point of having an underbarrel grenade launcher is easy access to it. I don't play the GL kit, but I don't think that it should take more than a second to switch to the GL.
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JL
Posts: 189
Joined: 2007-02-26 15:49

Post by JL »

'[R-CON wrote:Jaymz']Do you mean the draw time on the projectile? As far as I know it draws for a long *** time. Though it losses it's jet trail. Anyways, you'll be glad too know that I increased the sound radius and the volume of all AT projectiles so you can hear them come in from pretty far.
glad to hear it.. now if only the jet trail could be extended aswell :) with the longer view distances it would be nice to know what direction the RPG comes from.. :D

to the original poster, uh.. insurgents normally always keep it ready to fire in PR. when i select RPG it is the primary weapon, to be honest i can't kill anything with the pistol, so the RPG gets used always, there are only two rounds so you either need to know where to get more rpgs or be in a squad with a police man.. and whoever said something about responsible soldiers not running with an RPG and having it not on safe? they are insurgents! they follow no rules, they are reckless :P
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