-The Resuplie Thing-

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

-The Resuplie Thing-

Post by 77SiCaRiO77 »

its completali unrealistic that you can carry 3 SRAWs in a 20x30 cm bag .

what about make the resuplie system like this :

-a suplie bag has 100 "resuplie points"

-eachs magazine of your weapon consume 30 "resuplie points" of the bag , so you can only resuplie 3 magazies .
-eachs resuplie bag comsume 150-200 "resuplie points" you you cant resuplie your own bag
-each HUMMVE has 500 "resuplie points" you you can resuplie your bag 5 times .
-eachs HAT Missil has 250 "resuplie points" so you cant resuplie your missil form a rifleman , only at UMMVs and APC , LIKE REAL LIFE .
- etc,etc.

what do you thing ?
is it doable ?
im crazy?
are you gay?
Last edited by 77SiCaRiO77 on 2007-05-05 21:40, edited 1 time in total.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

77SiCaRiO77 wrote:its completali unrealistic that you can carry 3 SRAWs in a 20x30 cm bag .

what about make the resuplie system like this :

-a suplie bag has 100 "resuplie points"

-eachs magazine of your weapon consume 30 "resuplie points" of the bag , so you can only resuplie 3 magazies .
-eachs resuplie bag comsume 150-200 "resuplie points" you you cant resuplie your own bag
-each HUMMVE has 500 "resuplie points" you you can resuplie your bag 5 times .
-eachs HAT Missil has 250 "resuplie points" so you cant resuplie your missil form a rifleman , only at UMMVs and APC , LIKE REAL LIFE .
- etc,etc.

what do you thing ?
is it doable ?
im crazy?
You carry 3 Ammo packs so that is 300 points thats enough for a H-AT missile ;)
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

EDIT: nevermind ,.

in real life eacht AT soldier has a "resuplie guy" with an extra missil , and , since the HAT consume 250 points , there is only 50 points left , not enought to resuplie your own ammo bags .

also , make that HAT can carry only ONE missil.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Edit.......mabey, good idea!
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

77SiCaRiO77 wrote:-eachs magazine of your weapon consume 30 "resuplie points" of the bag , so you can only resuplie 3 magazies .
Hm, I actually like this idea... Also, that 30 resupply points only apply to the weapons that have 30 rounds in each magazine right? Like M16, AK47, AK-101 take away 30 resupply points but for the M249 it takes away 200-600 resupply points. We can reflect the number of bullets in the magazine to the number of resuppy points being taken out...
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yeah , thast sound good

deviesssss
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

this is actually a good idea m8 lets hope it can be done :)
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
^Slick
Posts: 86
Joined: 2006-09-16 11:32

Post by ^Slick »

I am guessing it is hard-coded, I actually love the idea but it may be a bit complicated, how would you know when its empty? Etc etc.

The devs have meantioned quite alot that the whole ammobag area is pretty much hardcoded. Although there may be a work around with it.
Image
Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

^Slick wrote:I am guessing it is hard-coded, I actually love the idea but it may be a bit complicated, how would you know when its empty? Etc etc.
well, i think that when the ammo bag is empty , it disappear from the world
^Slick wrote: The devs have meantioned quite alot that the whole ammobag area is pretty much hardcoded. Although there may be a work around with it.
i dont think so , in vanilla with one bag you can resuplie all your ammo , but in PR its take a while to resuplie you, but we need to wait a dev answer
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

BUMP!

is this thing possible ?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Im sure it will be implemented in the future.

Its more realistic having HAT user take shots at tanks from a distance next to the Humvee, and if the tanks get to close, drive away.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Speaking of the "ammo points". How about "medic points"? For example, the medic pack has about 200-300 medic points and for every two points of hit points healed, one point is removed from the pack. Though I'm sure these both are hardcoded because I think the devs said the ammo packs are hardcoded...
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

If this was do-able, it would already be done. For the purposes of resupply, there are no ammo types in BF2 (there was in BF42).

*Something* causes weapons / projectiles to have a different supply rate / consumption of supply points, but there is nothing logical to explain what it is, so we've not been able to figure it out.

This is one of those things that needs someone to spend a couple of days experimenting with it, which can be very tedious and nobody has yet volunteered heh.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Cheppi
Posts: 48
Joined: 2007-06-13 14:47

Post by Cheppi »

youm0nt wrote:Speaking of the "ammo points". How about "medic points"? For example, the medic pack has about 200-300 medic points and for every two points of hit points healed, one point is removed from the pack. Though I'm sure these both are hardcoded because I think the devs said the ammo packs are hardcoded...
That would still make them with pretty much infinete healing abilities, considering a player has 20 hit points, so each fully healed player of 19 hit points (you'd be dead if you lost all 20) would only cost the bag 9 or 10 points. You'd be dead, round over or resplied before points ran out.

On the main topic, if it could be done, ammo bags should contain something like:

5 Regular magazines for standard rifles (Nothing for SF
1 Marksman Magazine
1 Pistol Magazine
1 Support Magazine
1 Frag grenade
1 Grenade for Launcher
1 Smoke Grenade
1 or 2 Field Dressings

Nothing for HAT, LAT or AA as they are too big, nothing for snipers as they work on there own. Spec ops similar. Ammo bags making other ammo bags is obviously stupid.

We can all dream :-P
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

why not make a resuply kit, a guy with a very big bag packed with rockets and alike, and refresh drinks..... ?
[img][/img]Newly ordered sig !


Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

77SiCaRiO77 wrote:its completali unrealistic that you can carry 3 SRAWs in a 20x30 cm bag .

This is the first line of your problem/suggestion. You then describe a long and detailed solution involving points and math. Why not just make a bigger bag, then you can carry them :wink:


I'm sorry I just couldn't resist, I do like your ideas about aligning ammo resuply with reality. :grin:
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

increase the bag is hardcode :)
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

That's one heavy arse bag Cheppi...
Post Reply

Return to “PR:BF2 Suggestions”