Field Surgeon Kit / Field Dressing

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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Field Dressings

Post by DarkTalon »

Field Dressings
in most cases a critically wounded soldier is either unconscious or is bleeding at a lethal rate. now, what do field dressings do? they stop the bleeding.
so why can't a field dressing increase the survivability of a severe bleeding wound.
what i'm suggesting is that a field dressing adds more time to the critically wounded timer. this way it's like another soldier slowing the bleeding until a medic arrives.
this is probably not possible due to the fact that a timer is being changed, but i thought it seemed realistic and gives a medic more response time. of course the field dressing has to be applied by a teammate (or maybe an enemy that wants to keep a soldier incapacitated as long as they can :grin: ) which encourages teamplay, i'll let you guys think of a good time for each field dressing to add. (maybe allow the soldier to suicide while down to prevent teammates from keeping them down?).
thanks for reading. :grin:
Last edited by DarkTalon on 2007-05-06 02:38, edited 1 time in total.
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Field surgeon does not work, they don't work in the actual battlefield.

What I would like to see is each team having a field hospital asset and if it is destroyed by the enemy your heal rate cuts in half.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Well thought out idea though honestly, I don't think it's necessary or realistic. Field surgeons don't run around reviving people, they sit at field hospitals and treat wounded soldiers off the front line(at least not in the middle of a battle). Normal corpsmen work fine imo, but that's just me.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
-Me
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

DarkTalon wrote:this kit would be limited to 1 for every 15 players
There is only one M.D./Surgeon in any combat arms battalion, and they are back at the aid station; they do not get attached to the line platoons like the medics/trauma specialists and corpsmen. Nor do they attend basic training or OCS, they are commissioned as Captains (Army/Air Force) or Lieutenants (Navy) after they attend what is called a "basic leadership course" to teach them service doctrine and some basic military skills. Not a realistic suggestion, I'm afraid.

Your second suggestion of allowing a buddy to attempt to stabilize a critically wounded player before a medic arrives is interesting, though I don't know if it can be done. Hope a coder sees this. :)
Last edited by Eddie Baker on 2007-05-06 02:37, edited 1 time in total.
Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

Project Reality
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Let's do that, and then switch the spawn timers to two minutes!

Realism, we're on the way.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Stop complaining about the morphine soaked tampons
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

lol
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