Slowing Down Gameplay Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
^Slick
Posts: 86
Joined: 2006-09-16 11:32

Slowing Down Gameplay Suggestions

Post by ^Slick »

Fuzzhead meantioned in a different thread on tactical gamer that the dev team wanted to slow down the gameplay of PR even more. I thought I'd post a number of suggestions:


- Make all iron sights take longer to pull up.
If you make all the iron sights take as long as the support guns do it will help support people planning they're attacks and squads moving more tactically. Instead of sprinting down that alley the team may all bring up they're iron sights and walk it. Because of course this will take longer the squad may end up using more formations and tactics because they have more time to.

- Cut down on the sprint
This sounds like somthing that the Dev teamwould of implemented ages ago, so I susspect it may be hardcoded, even though I have an idea for a work around. Sprinting should only be used in times of crisis, a tank rolling round the corner or even just upon contact to find cover, because of this I propose the sprint bar be taken down to 1/2 or even 1/4 of its current value. As well as this I propose that its regen time be halved as well.

This will slow things down and boost situational awareness, it is also promote the use of the iron sights suggestion above.

The work around for if this is hardcoded is as follows; I have noticed that when you play a kit with body armour, your stamina runs out faster. A way to implement the above would to make the body armour incredibly heavy yet keeping the same protection. This will stop sprint spamming. I don't know how you would do this to non-body armoured kits.


I had some more, but I've forgotten them, comments welcomes.
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Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
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bosco_
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Post by bosco_ »

I agree with all of the above.
Two other things to slow down the run'n gun gameplay that we have at the moment would be a) making the reload times longer and b) make it impossible to reload any weapon while sprinting and the LMGs while moving.
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^Slick
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Post by ^Slick »

Problem with reloading taking longer, although I totally argee with it is that all guns will need new animations. Unless maybe you could just "freeze" the animation when the hand goes out of view to get a new mag?
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Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
bosco_
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Post by bosco_ »

I don't know if thats possible, but just slowing down the reloading process and the animation would solve the problem.
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MadTommy
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Post by MadTommy »

^Slick wrote:- Make all iron sights take longer to pull up.
If you make all the iron sights take as long as the support guns do it will help support people planning they're attacks and squads moving more tactically. Instead of sprinting down that alley the team may all bring up they're iron sights and walk it. Because of course this will take longer the squad may end up using more formations and tactics because they have more time to.
Sorry dont agree with this, on several levels.

I think this will have the oppasite effect. People will use their iron sights less than they do. Which is a bad thing. So off the hip firing will become more common. I think we should encourage the use of iron sights.

Also if you are walking with a rifle either over your shoulder or on your hip it takes a fraction of a second with practice to bring it to aim. It certainly does not take more an 1/2 second.

I think the change i'd make to slow things up is to INCREASE recoil on everything, just make it hard as hell to hit anything unless you take your time and aim.
Mongolian_dude
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Post by Mongolian_dude »

I do agree this would be a nice addition.
Perhaps slowing down spriting, as it should only be used to get from cover A, to cover B. Otherwise, a soldier would probly suffer quite quickly from heat stroke.


The Iron shight slow down is also a nice idea. Although, it would be different dependant on differetn weapons.

quickest iron sight time- Pistol

Mid iron time- rifle

Long Iron sight time- LMG

And should be dependant on stance(if possible).

Im having doubts about its possibility, but i think what would make real would be weapon equiping time. Atm, a soldier can get his rifle out at the same speed his pistol, when changing from a L/AT weapon. This may be a "DICE-UP" where its hard coded though.


...mongol...
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bosco_
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Post by bosco_ »

@MadTommy:
But the INSTANT ironsights arent realistic either.
In PR, it takes less then one second to get the ironsights up.
Don't tell me that's realistic...
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loyalguard
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Joined: 2006-07-02 20:18

Post by loyalguard »

I think the iron sights timing is pretty close realistic right now and so I would prefer not to see it changed. I can get my M4 from low ready up with a good sight picture (depending on the range to target) in the same time it takes in the game.

I'm not sure this would slow game play...it might slow down the initial stages of a firefight but I don't think it would change the overall pace of the game
MadTommy
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Post by MadTommy »

bosco wrote:@MadTommy:
But the INSTANT ironsights arent realistic either.
In PR, it takes less then one second to get the ironsights up.
Don't tell me that's realistic...

eh its far from instant... as far as i'm aware. But my point is the same, if you make iron sight 'harder' to use, people will run around firing off the hip. Which is not what you want. 1/2 sec delay would be good...what is it now?..it aint instant.
bosco_
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Post by bosco_ »

They are.
http://www.youtube.com/watch?v=RPbX-kYMPAY

Look how fast I get my ironsights up at 0:40.
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^Slick
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Post by ^Slick »

MadTommy wrote:Sorry dont agree with this, on several levels.

I think this will have the oppasite effect. People will use their iron sights less than they do. Which is a bad thing. So off the hip firing will become more common. I think we should encourage the use of iron sights.

Also if you are walking with a rifle either over your shoulder or on your hip it takes a fraction of a second with practice to bring it to aim. It certainly does not take more an 1/2 second.

I think the change i'd make to slow things up is to INCREASE recoil on everything, just make it hard as hell to hit anything unless you take your time and aim.
I didnt think of that, good point. I think you are overexadurating my idea, I'm suggesting slowing down by a fraction of a section, just so they arn't instant.
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Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
MadTommy
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Post by MadTommy »

bosco wrote:They are.
http://www.youtube.com/watch?v=RPbX-kYMPAY

Look how fast I get my ironsights up at 0:40.


sorry Bosco, this video means nothing, its impossible to see when you pressed the mouse button. Iron sights are NOT instant. I've been playing long enough to know this. They may be TOO fast. But in my 1st hand experience bringing a gun to aim can be achieved very quickly. And iron sight use in PR should be actively encouraged. I just think this will speed the game up not slow it down. But just my thinking. :)
MadTommy
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Post by MadTommy »

^Slick wrote:I didnt think of that, good point. I think you are overexadurating my idea, I'm suggesting slowing down by a fraction of a section, just so they arn't instant.

sure.. it may be too fast. I just want to encourage the use of iron sights.
^Slick
Posts: 86
Joined: 2006-09-16 11:32

Post by ^Slick »

I totally argee and see where you are coming from, it has made me rethink the idea myself.

I think that if they were slightly slown down, people are so set in they're ways that they would still use them anyway.


(Zomg, MC Hammer on TV!.... You cant touch this!)
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Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
Kruder
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Post by Kruder »

I like the ideas,especially shorter sprints and longer reload times but not the one about IS.

Another idea: Disable the ability to change direction while sprinting,a guy running that fast cant change direction rapidly,so in order to change direction you have to release shift thus cut sprinting , change direction then press shift again.
-pls comment on it or i'll start a seperate thread :P -
^Slick
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Post by ^Slick »

That could work by changing the sensitivty of your mouse when you go into sprint. Then again people have different mouse settings for XP and different sensivity mice so it may work for some but not for others.

But yeah, I argee with the idea.
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Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
Kruder
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Post by Kruder »

No, what i mean is :while on sprint mouse movement(mouse sensitivity) have no effect on your avatar,kind of like you cant whoot while sprinting.
^Slick
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Post by ^Slick »

Oh you mean not at all, I was thinking of having a bit of movment, not just running in a perfect straight line.
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Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
stringue
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Joined: 2007-04-30 10:21

Post by stringue »

I'd also like to see gameplay slowdown, though I'm not sure if it is due to any flaw in the mod or the way people play it, in game people don't really value their 'virtual' life so most (me as well a lot of the time!) are happy to sprint around gunning and running.

Also I think the limited field of view on a crt or lcd gives players tunnel vision, its not as natural to keep moving the mouse left and right to get a bigger picture all the time, so often a player is oblivious to danger outside 20degrees off aspect (or whatever it is). Heres some more suggestions:

- Slow down walking, bring up a single player map and walk - its almost like a slow jog atm, rl walking is like half as quick: foot patrol rl

- Remove Tripod aim :) , on a sp map while standing bring up ironsights - the view is ROCK STEADY! the gun is perectly aligned and neither sight wanders, these avatars must have legs and arms of solid iron. Is it possible to make this tripod stabilised state only achievable after a short wait and preferably while prone only? Atm even sprinting does not affect this, removing a potential benefit to slow play.

Asides from that, increasing field of view, removing shockpaddles, adding concussion may also increase the 'value' of online life by giving an advantage to not being shot - being shot atm is like a minor hindrance :D

I don't think ironsight time is particulary off atm.
Soulis6
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Post by Soulis6 »

I do agree that the non existant sight drift is a problem but (i think) this is one of those things they have said is unchangable. Same for stances affecting aim (almighty code of unbreakable hardness).

Ideally i would like to see some kind of heatbeat or pulse system where the more you exert yourself the more your sights drift/wander. This way if your sprinting around everywhere your not going to be able to hit shit at any distance without some carefull aiming.

And taking away shockpaddles will not help anything. I understand where your coming from, but its really just a replacement for patching up a wounded soldier and (presumably) getting him out of the combat area. Since we can't actually drag our wounded comrades back to base or transport them in the reasonable amount of time a match takes place in, this is the next best thing, at least in the BF engine.
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