MEC/Insurgents

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Have two same maps, one is USMC / MEC and the other is USMC / Ins, and let servers host them in a row...
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Unpossible on a single map.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

I like this idea, nice alteration of scenario mode.
bet it's hardcoded.
^Slick
Posts: 86
Joined: 2006-09-16 11:32

Post by ^Slick »

Bob_Marley wrote:Unpossible on a single map.
Unpossible?
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Ingame: .:iGi:.^Slick
Outlawz wrote:[SIZE="1"]If the whole BF2 game wasnt hardcoded like a *****, the only thing left in PR would be the game engine itself....
[/SIZE]
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

LOL
S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

is it posibble to have allied force on a map?
would be cool to see USMC and UK forces kicking MEC *** together.
QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

S.A.S jackwebsterdunstan wrote:is it posibble to have allied force on a map?
would be cool to see USMC and UK forces kicking MEC *** together.
Nope, not possible. Been suggested before.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

'[R-DEV wrote:Eddie Baker']Nope, not possible. Been suggested before.
You mean we can't have British player models and American player models on the same team?
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

That's a silly idea.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

^Slick wrote:Unpossible?
Unpossible.

See: The Simpsons: Ralph Wiggum: Quotes.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

Bob fail English? ;)
Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Post by Superior Mind »

youm0nt wrote:You mean we can't have British player models and American player models on the same team?
No, that is possible, but it is not possible to have two different languages on one team. (American English/ English).
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Theoretically, this might be possible with the usage of kit bags, kind of like the pick up kits for insurgents. BUT!!! It would be silly to spawn American, then pick up a GB kit. So assuming it would work this way, it would be very odd. Not very PR'ish if you ask me, and there is no real point.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Jonny wrote:What?? No point??
In reality it appears that insurgents are defending their homeland from a foreign invasion, if the name of this mod is Project Reality it would seem you have two choices;
1) Try to make a map like this, no matter how odd the spawning system is.
2) Change the name of the mod

Can we ignore the GB/USMC thing for a while, Insurgents appearing after the regular army have lost the region are more common in the middle east than joint forces assaulting everywhere.
Yes this is Project Reality and don't be a smart ***, because how often do you see a Marine magically turn into another's army soldier? You don't own the mod, and your demanding attitude of something that is probably impossible to do in the first place (correctly) is unwanted and unneeded. You can either A: Take your attitude elsewhere, or B: Try and be a constructive, respectful member of this community. If you cannot handle option B, I would be more than happy to show you the door.

You have been warned, and any further argument will not be tolerated. Any questions or comment can be forwarded to me via PM, but not here.
S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagh i feel a brainwave coming on,
right ok, we create a new side called ...i dont know..'allies' something like that, it has the same kit layout as insurgents so that we have different models for each class and weapons respectively.
so we have like:
ameriacn SF
british rifleman
german mechanic
french medic
and things like that and to solve the issue of 'what country would the requestable kits be from?' we have the requestable kits as NATO or UN weapons.
now hear me out, the reason of this force is
A) would be bloody fun to play with
B) this force would be used for special maps where the insurgents/militia/MEC have surrounded a force and cut off reinforcements, so in places like baghdad where there are several countrys armies fighting suddenly find them selves surrounded by militia and have to fight together.
i just reread all that i it sounds stupid but it would be fun, like a UN army.
QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
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