Chinese Assault Rifle (QBZ) Sounds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Chinese Assault Rifle (QBZ) Sounds

Post by [T]waylay00 »

Would it possible to change the sound of the QBZ (Chinese Rifle)? IMO, as well as many others', this rifle sounds like an airsoft gun compared to the other weapons in-game.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I would say with a great deal of confidence that the Devs have already addressed this
They are aware of obvious issues like this believe it or not
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

IT HAS been changed and so have many other weapons.


I am very pleased to be able to tell you this but for this simple reason, this thread is over.

Therefore it is probaly best to lock and obliterate this thread!!!!! ;-) :-) :D :lol: :firing:
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

even though im not a dev... :wink:
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Huh? Didn't you hear the new sound for the QBZ in the M16 advice thread?
http://realitymod.com/forum/t20297-p3-m16-advice.html
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

waylay00 wrote:Would it possible to change the sound of the QBZ (Chinese Rifle)? IMO, as well as many others', this rifle sounds like an airsoft gun compared to the other weapons in-game.
Done ----> http://media.putfile.com/QBZ95-sound

I've also redone the M16, AK47, G3, M4, QBB95, P226 and the M95. As well as all that I increased the distances for all firearms, tanks cannons, grenades, tank engines, helicopter engines, missile fly-by sounds, coaxials and many more. the most noticeable change will be the A10 cannon that is going to strike fear into everyones heart!

I've done a lot of audio work on 0.6 and I'm really looking forward to the feedback. I'll make a post when it's released to get everyones opinions.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

youm0nt wrote:Huh? Didn't you hear the new sound for the QBZ in the M16 advice thread?
http://realitymod.com/forum/t20297-p3-m16-advice.html
No, I'm not able to browse every post of every thread 24/7 ;)

Anyways, that's good to hear about the new audio. Looking forward to it!
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

teek you cheeky bugger!!!!! All that putfile **** is nonsense though. The only thing actually in0.6 is the QBZ95 sound. The real shit is actually zipped and I put the links onto the tester forums.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Locked

Return to “PR:BF2 Suggestions”