Jabal Al Burj (layout discussion)

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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Jabal Al Burj (layout discussion)

Post by jerkzilla »

Ok... I have searched for other threads but they were discussing other issues related to this map, mostly spawn points and such. I do however agree with others that it is a great map where teamwork is a must in order to win.
What I want to point out is the lack of logic in the arrangement of statics and terrain on the map. I don't expect this to be fixed or at least modified by 0.6 OR 0.7.
I'm assuming that the river is flowing into the bay where the carrier is positioned, the river is the source of water for the future reservoir. I seriously doubt that a carrier could get into a reservoir (come on! you can't airlift a friggin amphibious helicopter assault ship!). This is the first problem, this can be fixed in 2 ways from what I can tell: 1) the easy solution (where my assumption is invalid), remove the carrier and make a land base for the Marines on some nick of land to the SW, kinda like the MEC base in the Iron Gator map for Special Forces. In this solution, the body of water the carrier is currently floating on becomes the reservoir. 2) the harder one (where my assumption is valid), remap the whole area beyond the dam and rotating the dam 180 degrees. This means removing the bridge and making that region of the map look like a construction site, no permanent looking buildings. To keep the city, it should be elevated slightly higher than the dam, or at least at the same level as it. The idea in this solution is to keep the carrier.
Also the terrain of the map wouldn't be suited to construct a dam were this reality. Valleys to the East and West of the dam are lower in altitude than the dam, meaning that the water would just escape through those valleys instead of forming a reservoir upon the dam's hypothetical completion.
Correct me if I'm wrong but this being Project Reality, the maps should also be as realistic as the armies that battle on them, right? But as I've mentioned in the first paragraph, I don't expect this to be looked at in the near future, I a lot of work would be involved.
What does everyone else think?
El_Vikingo
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Post by El_Vikingo »

jerkzilla wrote: I'm assuming that the river is flowing into the bay where the carrier is positioned, the river is the source of water for the future reservoir. I seriously doubt that a carrier could get into a reservoir (come on! you can't airlift a friggin amphibious helicopter assault ship!).
How the hell did you get that idea?!

The water is the "sea", and the dam is in construction so the valley hasn't been flooded yet.

When the dam is finished, the water will flood, factory, city and al burj, then flow throw the east beach back into the sea. Thus not making enough hydroelectric power, because the water is just flowing through another direction.

Unless the dam releases enough water to keep the water level low enough in order for it not to flood the city, but then again, it wouldn't provide enough power.
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Outlawz7
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Post by Outlawz7 »

Lower the dam and raise the level in the valley on the west side, make a small hill or something...

EDIT, o yea and same for the east, I remembered, that west valley is pretty much low, too
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jerkzilla
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Post by jerkzilla »

El_Vikingo wrote:How the hell did you get that idea?!

The water is the "sea", and the dam is in construction so the valley hasn't been flooded yet.
You might have gotten me wrong there. The carrier's presence justifies my belief that the big body of water is the sea, and not a start of a reservoir.
I agree with you but the dam is positioned the other way around (convex side is facing the sea, which is wrong).
I really can't picture any company or even a dictatorial state doing such a uselessly expensive thing as building a dam in a geographically stupid position where they would have to force a small town to move and the reservoir water might spill through two valley to each side of the construction, forcing the water level so low that the total output of the finished facility would make up for the construction costs in a time frame too long to be efficient.
Last edited by jerkzilla on 2007-05-06 17:49, edited 1 time in total.
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

The dam issue is well known but while your suggestions sound good it seems like a lot of work for very little return.
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Outlawz7
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Post by Outlawz7 »

Now that I think of it, the dam is positioned a bit weird...180 degree turn would be better..
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jerkzilla
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Post by jerkzilla »

ArmedDrunk&Angry wrote:The dam issue is well known
It is?
ArmedDrunk&Angry wrote:a lot of work for very little return.

First post, second paragraph...
El_Vikingo
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Post by El_Vikingo »

Tell that to the mapper.

Any one ever had a geography class? LMAO
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S.A.S jackwebsterdunstan
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Post by S.A.S jackwebsterdunstan »

the damn is supposed to be that way round actually, the structure spreads the waters pressure away from the middle to the bedrock on the sides whish is stronger than concrete, if it was the way you suggest all the weight of the water would be pushing against the middle of the damn and would collapse.
simple phyisc ;)
as for geography of the damn...yes it is in a unusefull postion but then again they could be taking it apart after someone pointed that out to them ( they are in a war - theyre probably abit frazzled and didnt think it through)
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KatanaGFR
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Post by KatanaGFR »

jerkzilla wrote: I really can't picture any company or even a dictatorial state doing such a uselessly expensive thing as building a dam in a geographically stupid position where they would have to force a small town to move

It has been done on multiple occasions, and if i recall right also on the blahblah dam in the US, you know the one that is in every movie were they think a fight in a dam is cool, or need to blow a dam up..
But yeah, they did build dams and had complete towns move away near releasing date.
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Teek
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Post by Teek »

The dam needs to be spun, and lowered, i mean wth! put a dam in a valley ABOVE the river and the sea!
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ubiquitous
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Post by ubiquitous »

Maybe the river is so low because it has been temporarily dammed or diverted upstream whilst the main dam is completed. I think that is fairly common practise when building these things.
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l|Bubba|l
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Post by l|Bubba|l »

Never recognized that the dam were build to the wrong side.

@jackwebsterdunstan
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Wasteland
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Post by Wasteland »

I think the most important question we should be asking ourselves is, "who cares?"
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Teek
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Post by Teek »

l|Bubba|l wrote:Never recognized that the dam were build to the wrong side.

@jackwebsterdunstan
Thats what i thought of when i read his post. With those 'simple physics' we wouldn't have arches
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causticbeat
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Post by causticbeat »

who gives a shit, its the best map in PR
Jedimushroom
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Post by Jedimushroom »

Trudat
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jerkzilla
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Post by jerkzilla »

ubiquitous wrote:Maybe the river is so low because it has been temporarily dammed or diverted upstream whilst the main dam is completed. I think that is fairly common practise when building these things.
I'm willing to bet it's more than common practice, I's a must.

Anyway, I know it sounds useless, but as it is, the map just gives a subtle feeling of a thing with a good idea but done cheaply, especially considering it's in a mod called Project Reality. Besides, this would actually change gameplay tactics on the map. In the map's current form, you could just remove the dam from the map and it would be three times more realistic.
Oh, and I've just remembered that rivers usually end in estuaries (others end in deltas) so I also think it would be a good idea to bring the west beach more to the South to suggest this.
I'll say this again: I don't expect anything to be done about it by 0.6 or even 0.7.
causticbeat
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Post by causticbeat »

jerkzilla wrote:I'm willing to bet it's more than common practice, I's a must.

Anyway, I know it sounds useless, but as it is, the map just gives a subtle feeling of a thing with a good idea but done cheaply, especially considering it's in a mod called Project Reality. Besides, this would actually change gameplay tactics on the map. In the map's current form, you could just remove the dam from the map and it would be three times more realistic.
Oh, and I've just remembered that rivers usually end in estuaries (others end in deltas) so I also think it would be a good idea to bring the west beach more to the South to suggest this.
I'll say this again: I don't expect anything to be done about it by 0.6 or even 0.7.

yeah but the dam is also the main combat area. Jabal is an old map, and it is one that is still AMAZINGLY fun to play, dont expect anything to be changed. its not as easy as just opening the editor and reflecting the dam
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