Is it possible to accurately replicate weapon jamming? That way weapon reliability can be implemented into the game. Of course, there should be a way to fix jammed weapons too. And it shouldn't happen to often, since I don't think weapons usually jam.
If this has already been discussed, sorry--I searched "jam" and came up with nothing.
Weapon Jamming?
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24


