Picking Up Wounded

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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CumFyKeyKeY
Posts: 12
Joined: 2007-03-22 08:43

Picking Up Wounded

Post by CumFyKeyKeY »

is it possible in the bf2 engine to set it up so you can pick up wounded teammates to bring to a medic or bring them to a safe place to heal?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Nope.
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CumFyKeyKeY
Posts: 12
Joined: 2007-03-22 08:43

Post by CumFyKeyKeY »

whys that? lol elaborate
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

It's hardcoded.
[Afaik, you can't do it without having full access to the source code, and you wont get that.]
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Unpossible. Hardcoded.

If it could be done, it would have been done a long time ago.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
CumFyKeyKeY
Posts: 12
Joined: 2007-03-22 08:43

Post by CumFyKeyKeY »

Word...... bummer
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

this isn't exactly the source engine too.
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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

MMMMmmmm source engine.... tasty
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

yeah.... hardcoded and suggested before.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
ub3rxn00b
Posts: 77
Joined: 2007-04-06 21:00

Post by ub3rxn00b »

Why can't the mod team touch the source code?
Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Post by Falkun »

ub3rxn00b wrote:Why can't the mod team touch the source code?
Changing the source is against the EULA I believe.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

El_Vikingo wrote:yeah.... hardcoded and suggested before.
OMG! You said that calmly and without getting majorly pissed!*faints*
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

picking up wounded, hm? couldn't one make a pickup kit, that spawns at the location of a wounded soldier, looking like a wounded soldier. when you pick that up you change class and become "med-evac" class (with appropriate graphics). This class has only one weapon slot which works like a landmine, meaning you can drop things, in this case a soldier and a simple rifleman kit. (would be cool if it is possible to get your original kit back, doubt it though)

Problem is, i don't think the dropped "soldier" could be revived, but maybe it could be tweaked that if you dropped a body near a chopper or jeep, your side won't loose a ticket for that kill.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

El_Vikingo wrote:yeah.... hardcoded and suggested before.
Which is why this happened.

...mongol...
Military lawyers engaged in fierce legal action.

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