Should Commander be disabled unless a team has 9 or more players?
-
blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Should Commander be disabled unless a team has 9 or more players?
The discussion has been brought up that perhaps Commander is very lame in small games of PR, such as 8v8 (or less) infantry on 16 player maps, since there are so few troops to keep track of that the commander is able to communicate fairly precisely to his people where the enemy is at all times.
If you needed 9 or more people on your team to have a commander, then you could at least have yourself two fully functioning squads of 4+ and a commander to command them.
If you needed 9 or more people on your team to have a commander, then you could at least have yourself two fully functioning squads of 4+ and a commander to command them.
-
Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
-
Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
-
bigbossmatt
- Posts: 290
- Joined: 2006-05-21 12:05
-
Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
-
Army Musician
- Posts: 1040
- Joined: 2006-03-10 23:10
-
blud
- Posts: 1246
- Joined: 2006-09-04 22:22
-
.:iGi:.U.G.H.
- Posts: 850
- Joined: 2006-04-20 09:49
Have you never heard of something called clan matches?Jimmy_Smack wrote:I have no opinion...This seems like a weird idea...Why would you want to play with 9 people.
6v6/8v8 etc matches on 16p size maps are great fun!
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
-
zeroburrito
- Posts: 101
- Joined: 2007-03-18 00:18
-
Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
-
JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Coming from BF42/DC/EOD/FH, I guess I'm a purist of the form and have always highly disliked the commander addition to the BF franchise. In particular the ability to suppress stealthy troop movement in battle. In my opinion it dumbed the game down a lot. So any farther limiting of the commander or commanders ability is more than fine by me.
I'm too lazy to counter any argument from my post so:
Why couldn't EA/Dice have let the Commander's role been simply to rally squads and direct via way points? As far a supply drops are concerned; I see no reason why supplies can't be gotten from the vehicles. Artillery?...hah, biggest joke in the game (Ubergod-kids raining fire down from the heavens). Old bf42 had player controlled artillery...oh yea maybe it would have been a chore to calculate trajectories.
I'm too lazy to counter any argument from my post so:
Why couldn't EA/Dice have let the Commander's role been simply to rally squads and direct via way points? As far a supply drops are concerned; I see no reason why supplies can't be gotten from the vehicles. Artillery?...hah, biggest joke in the game (Ubergod-kids raining fire down from the heavens). Old bf42 had player controlled artillery...oh yea maybe it would have been a chore to calculate trajectories.
-
[T]waylay00
- Posts: 402
- Joined: 2007-04-12 23:08
+1...That is the reason why BF2v didn't impress me much. The gameplay just wasn't the same...JohnnyPissoff wrote:Coming from BF42/DC/EOD/FH, I guess I'm a purist of the form and have always highly disliked the commander addition to the BF franchise. In particular the ability to suppress stealthy troop movement in battle. In my opinion it dumbed the game down a lot. So any farther limiting of the commander or commanders ability is more than fine by me.
I'm too lazy to counter any argument from my post so:
Why couldn't EA/Dice have let the Commander's role been simply to rally squads and direct via way points? As far a supply drops are concerned; I see no reason why supplies can't be gotten from the vehicles. Artillery?...hah, biggest joke in the game (Ubergod-kids raining fire down from the heavens). Old bf42 had player controlled artillery...oh yea maybe it would have been a chore to calculate trajectories.
-
Sandy_Beret
- Posts: 754
- Joined: 2006-09-13 02:14
-
Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
I always feel so cheap in a 4 person game or whatever (when TG's full, I haven't the heart to play Al Basrah, and there's nothing else with decent ping) and go commander. But the thing is, I *know* someone on the other team's doing it, so if I don't I'm at a disadvantage.
I definately think this is a good idea. The commander (especially in a game small enough that the commader's actually "playing") is just an EA provided hack.
I definately think this is a good idea. The commander (especially in a game small enough that the commader's actually "playing") is just an EA provided hack.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
-
.:iGi:.U.G.H.
- Posts: 850
- Joined: 2006-04-20 09:49
Yeah likewise I think it's a bit lame. No problem on big games, but when there's just 12 or so on it feels like a bit of a hack. Saying that though, it can have is advantages and disadvantages as we've seen in clan matches.JP*wasteland.soldier wrote:I always feel so cheap in a 4 person game or whatever (when TG's full, I haven't the heart to play Al Basrah, and there's nothing else with decent ping) and go commander. But the thing is, I *know* someone on the other team's doing it, so if I don't I'm at a disadvantage.
I definately think this is a good idea. The commander (especially in a game small enough that the commader's actually "playing") is just an EA provided hack.
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums






