uesing sf objects

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Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

uesing sf objects

Post by Snake_doctor »

uesing sf objects ie the palace of warload will this meen evry one who plays map will need sf same gos for armor fury and eruo force
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

OT: hm, if I had a crate in my house with 24 bears in it, I would be REALLY worried. Also, I guess they will start eating each other.

on topic: nope, we're already using the grappling hook, no? And I don't have BF2-SF.
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Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Post by Outlawz7 »

If you want to use the Warlord's palace, it needs to be in the mod...right now, its not...

Lets start a petition, I'd love to have that myself, since the current "palace", which is actually the asylum from SF, doesnt fit the theme of my map...
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yeah i need the warlord building too .
Rhino
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Post by Rhino »

bare in mind ppl, if you use these statics, they are not going to have lightmaps.
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Ea didnt released the Lightmap files from the SF Objects =(

While they do got some nice Statics, unless it is a dark night map, it will look odd since there will be no shadows
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

well, i dont know if is the same , but i saw pics of a custom bf2142 map with shadows ,etc , and AFAIK lightmaps of bf2142 buildings arent released yet , how that map can have lightmaps ?
Rhino
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Post by Rhino »

77SiCaRiO77 wrote:how that map can have lightmaps ?
3D max lightmaps?
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