Sniper Bulet Drop Range

General discussion of the Project Reality: BF2 modification.
Corrient
Posts: 13
Joined: 2007-03-15 18:19

Post by Corrient »

No, but what you should've done is aimed for one of the crossbars on the beam and used that to judge.

Right now max visible range for most maps on fog=about one notch on the m21. Not sure about the others.
Wasteland
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Post by Wasteland »

There's a thread somewhere with the exact numbers (this requires a spotter with a SOFLAM).

Shooting someone at a different elevation from you will creat whole new problems.
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Kenny
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Post by Kenny »

Is their even bulet dropping in PR?
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Smitty4212
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Post by Smitty4212 »

Yeah, however with most of the ranges you'll fight at in-game it's almost null. Only at the most extreme ranges should you really have any significant bullet drop (depends on the view distance of the map, also).
Snake_doctor
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Post by Snake_doctor »

lol
ZanderArch
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Post by ZanderArch »

Well, at ranges where only their player model, but not weapon or body equipment load, I tend to aim 1/4 the sight up and lead them about 4 or 5 horizontal notches, depending on their exact direction.

One thing to remember, lone sniper, always try the direct shot first. For all you know, you could be shooting over his head and not even know it unless you tried the dead center face shot then the "Lets see if I can knock his helmet off." slight elevation shot (aim right at the top of his head).
MadTommy
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Post by MadTommy »

ZanderArch wrote:One thing to remember, lone sniper, always try the direct shot first. For all you know, you could be shooting over his head and not even know it unless you tried the dead center face shot then the "Lets see if I can knock his helmet off." slight elevation shot (aim right at the top of his head).
good advice.. there is decent bullet drop.. but i often OVER estimate the range and drop and fire my 1st round over his head, then i think i was too low and i fire my 2nd higher still..can take some practice with the different rifles to get it right.....you fell a bit of a dummy aiming further away from your target each time! :p

its great fun sniping at extreme ranges.. really makes it challenging, In Ejod I’ve got some amazing sniper shots on troops running across the desert…(I’m sure many have) at long range the delay and bullet drop is great to experience, your target drops a second or so after you fire.. I always think I’ve missed. But then you see the faint body fall.
Last edited by MadTommy on 2007-05-08 10:39, edited 1 time in total.
Gyberg
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Post by Gyberg »

With the current engagement distances there would be very litle bullet drop in real life, infact unless you have set the sights to a distance shorter than to the actual target there would be bullet rise.

I will just quote myself from one of the other bullet drop threads.
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Just using the Ak5 as an example since that is the weapong I trained with.
Think it would be great if this could be implemented since this would require more skill from the shooter. I dont know what the sight are set at for an m16 or an g3 etc. but there will be the same problem on those weapons since the sights are above the barrel.

BF2 Bulletdrop is NOT accurate!

I dont think this is the most important thing but it would be nice to have this function.
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FightOrFlee
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Post by FightOrFlee »

http://media.putfile.com/sniperbf2

If the bullet drop in PR is the same as vBF2, then above is a short movie i made a loooong time ago demonstrating bullet drop at extreme range 350m+, if i remember, anything over 280m aim half the targets height above his head for a headshot, or something like that.
Last edited by FightOrFlee on 2007-05-08 15:14, edited 1 time in total.
VipersGhost
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Post by VipersGhost »

I think the bullet drop in 0.5 is a little exxagerated due to the low engagement ranges and fog limitations...yet they still wanted to provide a challenging element for snipers. I've shot dead on, prone at a stationary target and missed when he wasn't even that far away...as in with an M16 I feel like I would have had a hit with M16. Last I heard they are fixing it to be more realistic though since the engagement ranges are now realistic due to low fog. I could be wrong though.
Mongolian_dude
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Post by Mongolian_dude »

At vast ranges, bullet drop is a huge issue.
I think the longest recorded kill was this guy i got out of my view distance and i had to aim about 2 inches high lol.
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All i could see was a white, moving dot and i waited untill it stoped and shot high, accounting for unknown bullet drop. Lucky i guess, but never the less the longest kill i have seen in BF2 history.

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Swe_Olsson
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Post by Swe_Olsson »

mongol, i dont even see the guy... lol
Jaymz
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Post by Jaymz »

FightOrFlee wrote:If the bullet drop in PR is the same as vBF2, then above is a short movie i made a loooong time ago demonstrating bullet drop at extreme range 350m+, if i remember, anything over 280m aim half the targets height above his head for a headshot, or something like that.
350m is not an extreme engagement range. Rifles are zeroed out at 300m.
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l|Bubba|l
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Post by l|Bubba|l »

'[R-CON wrote:Jaymz']350m is not an extreme engagement range. Rifles are zeroed out at 300m.
I thought the weapons in PR are zeroed to zero?
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Jaymz
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Post by Jaymz »

l|Bubba|l wrote:I thought the weapons in PR are zeroed to zero?
zeroed out (I'm sure is the correct term) in terms of rifles etc means the distance at which the bullet impacts directly in correlation with the sights of the rifle. You can't zero a weapon to zero. M16's in RL are zeroed out at 300m, meaning that at 300m you hit exactly where you aim. At 50m, the bullet will go above the target somewhat (look at the previously posted bullet travel path diagram).


@ Gyborg : I could not agree more mate :D if you've played armed assault you will notice that bullet drop is realistically modeled. Perhaps egg can find a way to do this in PR -dreams-
Last edited by Jaymz on 2007-05-08 21:44, edited 1 time in total.
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El_Vikingo
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Post by El_Vikingo »

I don't know, but the bullets come from the centre of the screen and not the barrel, so the guns dont shoot anything.
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l|Bubba|l
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Post by l|Bubba|l »

'[R-CON wrote:Jaymz']zeroed out (I'm sure is the correct term) in terms of rifles etc means the distance at which the bullet impacts directly in correlation with the sights of the rifle. You can't zero a weapon to zero. M16's in RL are zeroed out at 300m, meaning that at 300m you hit exactly where you aim. At 50m, the bullet will go above the target somewhat (look at the previously posted bullet travel path diagram).
I know what you mean but I'am not talking about real life, I'am talking about the computer game.
Mongolian_dude
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Post by Mongolian_dude »

'Olsson[22ndMEU wrote:']mongol, i dont even see the guy... lol
See that litle white dot?
That was him lol.
You will see some white dots about on OGT and some might be moving ;)

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FightOrFlee
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Post by FightOrFlee »

'[R-CON wrote:Jaymz']350m is not an extreme engagement range. Rifles are zeroed out at 300m.
I'm talking about the game.....
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