Satnav's Objects/trees

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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Satnav's Objects/trees

Post by Rambo Hunter »

Here's what i found on youtube by Satnav:
http://www.youtube.com/watch?v=i1BB41ZQLFY

could we see this in a future version of PR? Like containers falling from cranes, tanks ruining all of our cover, etc.
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

destructible statics ftw
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

lol well, you kind of see, satnav's work is all for SP stuff. things like these dynamic objects will just lag a server to hell and back with trying to tell each player about it, thats why DiCE only used a very small amount of dynamic objects in the retail version of BF2. things like dynamic trees that would fall over like that you wouldnt want to know how much lag would come from them :p
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bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

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bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

If you like bombs spawning out of the sky and falling down... ;)
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

cluster bombs WOULD NOT kill a tank
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Jedimushroom wrote:cluster bombs WOULD NOT kill a tank
Depends on the bomb. Rockeyes were designed to do just that.
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Every Spec Ops Dream: (but not for pr)
http://www.youtube.com/watch?v=1gHzQBk1syE

Also, the shooty looks awesome
www.joinsquadbrasil.com.br
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