House to House combat

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

House to House combat

Post by DarkTalon »

I think right now the mod is somewhat lacking in actual house to house fighting, what i suggest is upgrading the insurgent spawn system. this would add about 10-15 spawnpoints for the insurgents, since in reality they can come out of anywhere.
by putting a destructible prop in various houses the allied forces have no idea where they can come from, the commanders can't spot them, and Air units (apache?) can't destroy them. as opposed to the distinct blue European clown car that can fit 20 insurgents. the house spawning ability forces troops to venture into the houses and destroy the "spawner" prop. maybe put some in destructible buildings? that way you could have a scenario similar to this:
infantry see about 4 insurgents in a building, hold position outside rather than risk a direct assault. challenger II rolls up, blows the hell out of the building, no more spawnpoint :D .

plus it's much more common for a middle aged iraqi male who opposes the US/GB forces to be in his house, playing some counterstrike, then his buddy texts him a pic of British forces entering the city. he then proceeds to get his AK-47 sets his speed dial to his IED and exits his house.
comments?
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.:iGi:.BLACKWIRE
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Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

I like cake.
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youm0nt
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Joined: 2007-03-16 15:13

Post by youm0nt »

BLACKWIRE wrote:I like cake.
Wtf?
Anyway, I like this idea but it'd be hard to create destructible buildings and make more new/unique looking buildings too
eddie
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Post by eddie »

I also like cake.
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workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

cake > pie

But anyway - yeah. like the idea, but would be a lot of work for the Devs. So maybe version 0.95 or something :D
I agree that in a city with a suspicious lack of cars, the blue Fiats, or whatever they are, are too noticable.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
[uBp]Irish
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Joined: 2007-01-17 23:47

Post by [uBp]Irish »

would be interesting if the dev's ( if they have time ) made a map where it took place inside of a building. maybe like 10 floors of an office building or an appartment set for 16players.

a la insurgents have taken control of a building in Baghdad and the USMC/GB have to go in and clear out the building.

That would be the map. Allies spawn on the bottom floor, and insurge's spawn on top floor. Would be pretty sweet. Also eliminates the whole "OMG RAINBOW 6!!! SWATZ!" idea, since it would be insurgenst occupying a building and coalition forces have to clear it out.
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ReaperMAC
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Post by ReaperMAC »

I like this idea :)
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Determined
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Post by Determined »

PR has no more interior space then vBF2. That is why there is no house to house fighting. DCON has a great map called "Outskirts of Mosul", or something to that effect. It has an awesome multilevel layout and tons of interior space. As does DCON's version of "Lost Village." That is the one thing seriously missing from this "reality" mod, interior space and CQB.
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

'[uBp wrote:Irish']would be interesting if the dev's ( if they have time ) made a map where it took place inside of a building. maybe like 10 floors of an office building or an appartment set for 16players.

a la insurgents have taken control of a building in Baghdad and the USMC/GB have to go in and clear out the building.

That would be the map. Allies spawn on the bottom floor, and insurge's spawn on top floor. Would be pretty sweet. Also eliminates the whole "OMG RAINBOW 6!!! SWATZ!" idea, since it would be insurgenst occupying a building and coalition forces have to clear it out.
Dont like the idea of the building with 16 floors can I can get on board with the whole spawn in a building and the ground forces going in and destroying it.
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Cascyth
Posts: 144
Joined: 2007-02-11 18:28

Post by Cascyth »

DarkTalon wrote:the house spawning ability forces troops to venture into the houses and destroy the "spawner" prop. maybe put some in destructible buildings? that way you could have a scenario similar to this:
infantry see about 4 insurgents in a building, hold position outside rather than risk a direct assault. challenger II rolls up, blows the hell out of the building, no more spawnpoint :D .
In maps such as Al Basrah, A10 could quickly disperse those destructible house spawn points. Few cruises and insurgents would get back to their 'usual' spawn points - cars.

On the other hand, without air assets - it would rock!
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wasserfaller
Posts: 53
Joined: 2007-02-04 00:20

Post by wasserfaller »

'[uBp wrote:Irish']would be interesting if the dev's ( if they have time ) made a map where it took place inside of a building. maybe like 10 floors of an office building or an appartment set for 16players.

a la insurgents have taken control of a building in Baghdad and the USMC/GB have to go in and clear out the building.
Ah, a dream of mine has always been a map that IS a building. There were some kickass models from around a month ago of an awesome modeled hospital with tons of windows and floors. I think it was in the mapping section...really great work.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Well, maybe have spawns like this, only not destructable, they would be "object spawned" from a CP, and once the GB/USMC captures a certain CP; spawns dont work anymore...idea is, that the GB/USMC cleared the area of insurgents by capping the CP, therefore they got control over the area...

Would be also good, if those sort of spawns were spreaded, so the USMC/GB couldnt just go sit in front of the door and wait for an insurgent to come out...
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Swe_Olsson
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Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Well whenever the dev's has time they make new type of buildings right ?, Like the Mosque for Rhino on that 2nd map of Muttrah City
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Isn't the engine a bit limited in the whole physics department for anything like this? I know their doing that beach assault map with the destructible bunkers and stuff for 0.6 but buildings is gonna be a wee bit hard right?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

well, you would need a building that is build like with legobricks, e.g. having a few room elements that are getting combined to a a building, but it would be really great 8-)

there are 3 BF mods that tried someting like that:
DCon => bad quallity over all
CQB => nice fights but only @ one etage + tunnels
Who dares Winns => bf42 anti terror fights, nice gameplay

hope PR is getting the 4.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

house to house is what is happening now in Iraq not much of this open field stuff. Take fire, find cover (usually a house) return fire. House to House fighting would be desvestating and time consuming ... can't wait to see some.
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A.J.Sawyer
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Post by A.J.Sawyer »

A little more CQB would be nice :)
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Soulja
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Post by Soulja »

Al Basrah with no airport with every building destructible and enterable with tanks and APCs and the like on the map....... I would shit myself......
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[uBp]Irish
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Post by [uBp]Irish »

probelm with every building = destructible, is that i believe the layouts for the houses are double what they are for regular buildings. because they have to stack the blown up part on top of the actual building to make it switch. ALot of those buildings = alot of lag.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Its not one building....the Helmand houses have several parts, which are combined, + each has a "husk" - the destroyed rubble...so yea, lot of lag..
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