applying physics for vehicles
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
applying physics for vehicles
vehicles have physical mass when colliding with eachother.
though it seems rpg, heavy at, tankrounds and IED's dont have ballistic mass.
so when hitting any vehicle with a tankround it will not move a single bit and just go into wrecked mode whilst if it would collide with another car it would drift off course or even flip.
youd expect a hit vehicle to flip 2-3 times and come to rest 20 meters behind the point where the impact took place.
same with a humvee who drives over a IED set up on the ground. the car just explodes and doesnt lift up 4meters into air... wouldnt it be rewarding and awesome to see that?
is it somehow possible to get this into the mod?
might surely add some realistic effects
EDIT: rewriten suggestion to clarify myself
though it seems rpg, heavy at, tankrounds and IED's dont have ballistic mass.
so when hitting any vehicle with a tankround it will not move a single bit and just go into wrecked mode whilst if it would collide with another car it would drift off course or even flip.
youd expect a hit vehicle to flip 2-3 times and come to rest 20 meters behind the point where the impact took place.
same with a humvee who drives over a IED set up on the ground. the car just explodes and doesnt lift up 4meters into air... wouldnt it be rewarding and awesome to see that?
is it somehow possible to get this into the mod?
might surely add some realistic effects
EDIT: rewriten suggestion to clarify myself
Last edited by 101 bassdrive on 2007-05-08 19:59, edited 1 time in total.
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Swe_Olsson
- Posts: 1030
- Joined: 2007-04-30 17:45
this is kinda funny, I was playing a map with an awesome squadron, and I was driving the humvee, and we spotted a White technical Truck,, a Toyota !!!,, AGAINST A humvee.. Now the funny part.. i dont have time to stop i thought,, so i just rammed it on the side.... and guess what? we blow up... into a complete burning inferno.. while the technical truck keeps rolling for a few more meters untill it caughts on fire aswell... now this is just unrealistic lol... we have the armor... and what do they have ? some super armor ? damn it lol
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Swe_Olsson
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DirtyHarry88
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El_Vikingo
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.:iGi:.BLACKWIRE
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Army Musician
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101 bassdrive
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workingrobbie
- Posts: 188
- Joined: 2007-02-22 23:45
Excellent idea - knowing the engine though, it probably isn't possible. We STILL have our rag-doll dead bodies flying 10 miles up in the air after an rpg hit after all.
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
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Jay
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Dyer |3-5|
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DirtyHarry88
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
Soulja wrote:I'd really rather see body physics from the vehicles, if a hummer with people in the back gets blown up you should see them come flying out.
That would be sick. To bad people can't explode. Have a hand or a head land infront of you. or is that to realistic?
from the looks of it (depending where hit and size of explosion) the Humvees mostly ... in lack of better words blow up and not really flip.
*CAUTION*
http://www.liveleak.com/view?i=0f4_1178066162
^ there are some bad ones in there^
Last edited by SevenOfDiamonds on 2007-05-09 18:18, edited 1 time in total.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley




