applying physics for vehicles

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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

applying physics for vehicles

Post by 101 bassdrive »

vehicles have physical mass when colliding with eachother.
though it seems rpg, heavy at, tankrounds and IED's dont have ballistic mass.
so when hitting any vehicle with a tankround it will not move a single bit and just go into wrecked mode whilst if it would collide with another car it would drift off course or even flip.
youd expect a hit vehicle to flip 2-3 times and come to rest 20 meters behind the point where the impact took place.
same with a humvee who drives over a IED set up on the ground. the car just explodes and doesnt lift up 4meters into air... wouldnt it be rewarding and awesome to see that?
is it somehow possible to get this into the mod?
might surely add some realistic effects

EDIT: rewriten suggestion to clarify myself
Last edited by 101 bassdrive on 2007-05-08 19:59, edited 1 time in total.
ub3rxn00b
Posts: 77
Joined: 2007-04-06 21:00

Post by ub3rxn00b »

Yesterday I was loading a technical with C4 and accidentally detonated the charges. The technical was thrown backwards at least 15ft, but it never left the ground. I would like to see this fixed.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

this is kinda funny, I was playing a map with an awesome squadron, and I was driving the humvee, and we spotted a White technical Truck,, a Toyota !!!,, AGAINST A humvee.. Now the funny part.. i dont have time to stop i thought,, so i just rammed it on the side.... and guess what? we blow up... into a complete burning inferno.. while the technical truck keeps rolling for a few more meters untill it caughts on fire aswell... now this is just unrealistic lol... we have the armor... and what do they have ? some super armor ? damn it lol
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Brill suggestion mate.
Yeah would be awesome to see a HMMWV ride over an IED and BOOM flys 7 feet in the air and flips :p
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

Because this is Project Reality, not a movie.

You may be right about the physics needing improvements but your details are off.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

yea, I have seen a few videos from iraq and atleast he glass is shattered, maybe something could be added to the glass ?
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

The IED Master 8-)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Or like this?
See the Humvee Flying!?!?!

http://vidmax.com/index.php/videos/view/1420
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Hmmm, is it just me or was that a fcuking stupid thing to do?!
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Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Post by Army Musician »

in BF1942, all the models had physics, and in DC, I was driving an Abrams, and blew up a T72. and the turret went flying about 50m's leaving a trail of smoke.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

this isn't the havoc engine, i'd love to see this, it probably wont happen though. :-(
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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

those vids show what I was thinking about :shock: intense aftermath!
compared to that its so very static atm to see a vehicle simply go wrecked black.
a cheap placeholder for what IRL would happen.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Excellent idea - knowing the engine though, it probably isn't possible. We STILL have our rag-doll dead bodies flying 10 miles up in the air after an rpg hit after all.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

workingrobbie wrote:Excellent idea - knowing the engine though, it probably isn't possible. We STILL have our rag-doll dead bodies flying 10 miles up in the air after an rpg hit after all.
Yeah. I'd be really, really surprised if the physics aren't hardcoded.
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Jay wrote:Yeah. I'd be really, really surprised if the physics aren't hardcoded.
I would shit myself
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

I'd really rather see body physics from the vehicles, if a hummer with people in the back gets blown up you should see them come flying out.
In Game Name: Linelor
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

BLACKWIRE wrote:Hmmm, is it just me or was that a fcuking stupid thing to do?!
It would appear so.
The IED Master 8-)
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

Soulja wrote:I'd really rather see body physics from the vehicles, if a hummer with people in the back gets blown up you should see them come flying out.

That would be sick. To bad people can't explode. Have a hand or a head land infront of you. or is that to realistic?

from the looks of it (depending where hit and size of explosion) the Humvees mostly ... in lack of better words blow up and not really flip.

*CAUTION*
http://www.liveleak.com/view?i=0f4_1178066162

^ there are some bad ones in there^
Last edited by SevenOfDiamonds on 2007-05-09 18:18, edited 1 time in total.
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
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