Score

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Score

Post by Portable.Cougar »

Any way to get rid of the scores when you press tab?

When someone say lobes a nade into the room full of bad guys it would force them to check to see if it worked. Rather than just press tab and walk away. Could bring a bit more suspence to the game.

Also I would like the end round scores to be "your" scores only. Something close to 2142. How good you did with each weapon that round with out actually showing everyones score.

The only possible issue I can forsee is mass Tk's could be common place due to the fact that you wont have the ability to check for negitive scores.

This is just an Idea for now let me get some thoughts on it so it can become a real suggestion.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

I completely agree...(even I have to check my scoreboard to double check each time) and I believe this takes a HUGE chunk of realism out of the game. I mean, troops in Iraq don't fire upon an OPFOR then check their watch and expect to see :lol: Confirmed Kill :lol: . If there was some way to "cover up" the kill and death scores that would be great! Just have the scoreboard with total score and teamwork score.
2010 +3
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workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Similar thing has been suggested before. And with lots of support.
Can't remember the outcome though - got a suspicion it's not possible
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I tend to do this, and i felt dirty in v.31 checking to see if i got a kill.
khaerus2
Posts: 2
Joined: 2007-02-21 18:15

Post by khaerus2 »

Love the idea, and will support it every time I see it. I have to say though, that the only time I really find myself checking is after those long range prone fights... to the point where I try to remind myself to check more often. Honestly, most of the time you know you killed him, or you're dead..
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Yep, been suggested before.

Try searching next time...it really helps.

The outcome:

+No kill checks.
+Score wouldn't be as important.
-No checking for stat padders or cheaters.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Post by Raic »

Jimmy_Smack wrote:I completely agree...(even I have to check my scoreboard to double check each time) and I believe this takes a HUGE chunk of realism out of the game. I mean, troops in Iraq don't fire upon an OPFOR then check their watch and expect to see :lol: Confirmed Kill :lol: . If there was some way to "cover up" the kill and death scores that would be great! Just have the scoreboard with total score and teamwork score.
But if it shows total score you can still confirm the kill from it.
Well, only possible way is probably to remove the score list thingy binds and somehow make it unbindable. Hell, actually I have no idea how BF works :D just shooting blind.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Is it really not feasible at all then? no way of just making the font the same colour as the scoreboard for kills and deaths or something like that?
BaskerBosse
Posts: 6
Joined: 2007-04-29 17:04

Post by BaskerBosse »

I suggested a killpoint-delay in this thread recently
http://realitymod.com/forum/t20063-dela ... ints-.html
ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

What about limiting the Score Board check ablity to people who aren't alive?
Players would still be able to point out massive team killers, but not able to fire "big explosive weapon X" then check and see if their 0 changed to a 1 or more to see if they got any kills.

But, if you're that anal retentive about your score, then you aren't playing PR for the right reason. They removed the "You killed Mr. X" for a reason, and that reason wasn't so it takes you a key press to see if you got a kill or not.
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