Modding Question

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Nijil
Posts: 26
Joined: 2007-04-30 23:57

Modding Question

Post by Nijil »

I was wondering how much control a modder has when coding the BF2 engine. Is it a lot, or basically minor tweaks can be made, because the scripting language is Python, which I wouldn't think is very good for programming. Python has some neat features, like real iterators and garbage collecting compared to C/C++, but overall it would be slower.

So basically I am wondering if the coders have seen limits to how much they can do to change the game, especially since most of the mods out seem more like tweaks than actual gameplay changes.
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Rhino
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Post by Rhino »

we can not change the engine atall.
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Nijil
Posts: 26
Joined: 2007-04-30 23:57

Post by Nijil »

Ya, I doubt you would be able to for any closed source game. Sorry for confusion, my typing has been bad lately ( I meant scripting using the BF2 engine tools ). I just wanted to know if you have seen or worked with dramatic gameplay changes. PR is the only mod I've played from the BF series, only because its attempt at realism made it appealing. The other mods just seem to throw in more vehicles, maps and weapons, which seem mainly cosmetic differences.

I have seen mods for Half-Life and Unreal Tournament that seem to derivate further from the original game than that of the Battlefield games. Are the modding tools severely limited or its just that the community isn't as big?
Also known as: Droggle
Nijil
Posts: 26
Joined: 2007-04-30 23:57

Post by Nijil »

NM, I read a suggestion and saw that its pretty limited.
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KingofCamelot
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Post by KingofCamelot »

Modding tolls are severely limited.

Basically in BF2 you have a scripting language that you can make templates out of, for vehicles, weapons, etc.

Python only lets us do some server-side stuff, but with clever hacks you can get stuff like the kit limiting system.
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ThunderDog.UK
Posts: 1
Joined: 2007-05-10 00:59

BHD/JO/Nova Games

Post by ThunderDog.UK »

Have you any connection to Novalogic's games, or modding?
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