Insurgent/Militia pick-up kit idea: Rifle Grenadier

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
[TT]engineer
Posts: 74
Joined: 2007-02-12 23:19

Insurgent/Militia pick-up kit idea: Rifle Grenadier

Post by [TT]engineer »

This class would be ideal to give the teams medium range grenade capability while keeping the Insurgents and Militia from getting "noob tubes", as Rifle grenades would take longer to reload, but they would have a SLIGHTLY larger kill zone as a result of the bigger warhead.

Could also act as a sort of "half-RPG" as the HEAT grenade can peck away at tanks, but would mostly be useful for knocking out light vehicles and the like.

Loadout:

-Knife
-M59/66 SKS, 5x 10 round chargers, 3x APERS rifle grenades/blanks, 1x HEAT grenade/blank (optional)
-Field Dressing x1

HOW TO CONVERT STANDARD SKS TO M59/66 SPEC:
Make current model slightly beefier
Add grenade spiggot
Add grenade sights, attached to front sight base
Model Gas cut-off at the front of the barrel where the gas tube begins
Make stock slightly longer and add Rubber buttplate to texture
Modify bayonet
OPTIONAL: Add night sights. Would be nice for night maps to add a nice touch to the rifle.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Think, we already have that...

Grenadier

The grenadier is primarily an anti-personnel role. Its grenade launcher gives the ability to fire an explosive round at a distance clearing areas from infantry, obstacles, as well as light vehicles.

In addition to the explosive launched round,the grenadier has a launched smoke round. This round is great for putting smoke ontop of an enemy fortified position, filling the area with smoke allowing units to move through open spaces with concealment.

Kit

* Knife
* Assault Rifle with Optics (8+1 magazines)
* Launched Explosive Grenade Round x 7
* Launched Smoke Grenade Round x 4
* Binoculars
* Field Dressing x 1
Image
[TT]engineer
Posts: 74
Joined: 2007-02-12 23:19

Post by [TT]engineer »

I did. It only said "SKS", therefore I am thinking it will only be a Type 56/ SKS45 Russian pattern SKS. Now if it said "SKS GL" then yeah.
[TT]engineer
Posts: 74
Joined: 2007-02-12 23:19

Post by [TT]engineer »

Yes, but those are scoped G3's/AK's/AR's with what appears to be a mix of both scopes and GLs.

Simple semi-automatic rifles with rifle grenades would be a much more plausible weapon for an insurgency. This is also taking balance into consideration since I do not enjoy Insurgents picking either RPG or Special Forces every time I play Basrah or Helmand. They would be slower to load, harder to spam but would be a tiny bit more effective.
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Post by Superior Mind »

Doesn't EoD:2 have a SKS model? We could just use that, and add the grenade sights and the grenade. If done right, the reload animation for the RPG could be used temporarily.
Image
Fracsid
Posts: 115
Joined: 2006-12-12 00:35

Post by Fracsid »

They're already using the EOD SKS model, I think...

This would make an excellent alternative to a UGL for the Militia, and I wouldn't be surprised if they were added in a later release... Probably not coming any time soon, though.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

robbo wrote:http://grenadelauncher.com/SKS-M59-66A1 ... uncher.JPG
Like this?
would be good yeh.
wait, Grenade Launcher .com? wtf!
Image
casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

225 buck US, NEW

Only the yugoslavian manufactured model has the GL.
Insurgents should have this weapon because I have one.

EDIT: Well not new but unissued. They were made in the late 1960's.
Image
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Sounds like a good idea, and I'd like to see it implimented somewhere down the line.

However, it requres new animations, and they're probubly reasonably complex. As PR has higher priorities in this department and the addition of new animations tends to be a rather lengthy process (especially as PR seems to have problems getting/holding onto animators).

Good idea, should be noted and brought up agian when there is a better facility to impliment it.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
[TT]engineer
Posts: 74
Joined: 2007-02-12 23:19

Post by [TT]engineer »

Wow, I leave for a month and some of you managed to see what I was talking about.

Anyway, I still think this would be better than a Grenade Launcher for the Militia (and the insurgency in a lesser role) in terms of realism and gameplay. Especially since they will not have AK101/GP-30s as a regular weapon

I may try to get some data for the PR team on Zastava's rifle grenades.
Post Reply

Return to “PR:BF2 Suggestions”