Zip Line
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Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11
Zip Line
Ok, I've been playing Al Basrah ALOT lately and I enjoy playing on the insurgents team with the grappling hook. The G hook, to me, is the most useful tool in PR and I think it would be cool if a class on the insurgents team got the zip line (Also from Battlefield Special Forces). Going from building to building right over a tanks head to get into position is a key strategy. What do you guys think?
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
I have used real zip lines before. You don't just look at where you want to go and throw your rope at it, hook in and go. It would take time to set up properly and would require two people to do it properly. Well you could do it yourself but that would take even more time.
So if it is to be included in game it needs to be a static or require you set it at point A then proceed to point B and set the second part to activate it.
So if it is to be included in game it needs to be a static or require you set it at point A then proceed to point B and set the second part to activate it.
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Static ziplines teamlocked to insurgents/militia might improve guerrilla style tactics, exactly what the devs want.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
That, but many times more so the fact that i have seen(and perhaps in my n0uB days, posted a thread on it myself'[R-PUB wrote:Viper5']Unrealistic IMO
...mongol...
Military lawyers engaged in fierce legal action.
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