Just played 'Street' for the first time.

General discussion of the Project Reality: BF2 modification.
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Just played 'Street' for the first time.

Post by DirtyHarry88 »

Looks and feels immense. For those who have played it, do you also think that the Baghdad map should be great with that sort of design in the built up areas?
The IED Master 8-)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Street on a 4km^2 scale = Lag lagity lag lag lag.
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DirtyHarry88
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Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

El_Vikingo wrote:Street on a 4km^2 scale = Lag lagity lag lag lag.
Well not exactly like it of course, it just LOOKS great, the textures and lighting.

When I play the Baghdad map something doesn't look right about it, too light. :|
The IED Master 8-)
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

Yeah, I know what you mean about the Baghdad map. I would like to it like Street.
RatU(BRA)
Posts: 45
Joined: 2007-04-26 23:53

Post by RatU(BRA) »

Too bad I haven't played it yet.
:(
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Its a Great 16 player xtract map.
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Rhino
Retired PR Developer
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Post by Rhino »

Teek wrote:Its a Great 16 player xtract map.
ye, anything over 20 players on it and it gets very spammy...
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Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

I think its b e a utiful...but thats just me.
You Are Now Breathing Manually...
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

not a good map with more than even 10 players IMO, too spammy and nooby.

red orchestra is rlly the only game that does chaotic urban fighting well
AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Post by AOD_Morph »

12 is the ideal on street i think... 2 guys guarding the extraction point, 2 guys infront of the vip, and one behind him.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Never played it. Never come across a server that runs it at all really, save one -- and it changed maps on me while I was loading Street.
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ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

I really liked Street. Even with many players, as long as most of the guys on server aren't nade spamming ******** it can be an intense as hell fire fight. Especially if the Insurgents start using the Hook and the British move in larger squads. Nothing better than sniping one of them with an AK jsut to have my roof top lit up with their tracers.
Fat Zombie
Posts: 54
Joined: 2007-03-28 20:44

Post by Fat Zombie »

Never played (or heard of before now) this map, Street. The "streetiest" maps I can think of are Operation Phoenix and Al Basrah, of the ones I've played.
: :d akkus dakkus et blastium::
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I have only played it a few times. For sure when I played with more then two 12 players it got to the point where the brits just got spammed for the whole round. But with a full squad per side it gets very intense. You don't have a constant stream of enemy so when they do start shooting it can be really startiling :grin: The narrow movement also allows one player to hold off a whole squad as well.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

it was in pretty much all the rotations when 0.5 first came out then a week later everybody dropped it because its worse then vanilla with 32 people.

GB dont have any chance of even getting out of their spawn and all the insurgents kept rocket spamming everything/
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OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Yea, although I really like the map, it's color, everything. I like it's darker orange-sand more than the standard pale yellow beach sand.

Pretty much as GB SL, you have to try to take the northern route and just hide to let your teammates spawn and clear the way to let you move up a little.
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