More tanks, less quality

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Insomniac34
Posts: 8
Joined: 2005-10-16 21:04

More tanks, less quality

Post by Insomniac34 »

Since this is aiming to be a reality mod, I think that the way that MEC tanks are used should be changed. In vanilla BF2, small formations of T-90s, high end Russian tanks, are used. I believe that in reality, a massive coalition of Middle-Eastern militaries would use their massive quantities of low-end Russian tanks such as the T-62, 72 and 80. I am suggesting that in a counter to one or two American M1 tanks on a map, that the MEC get a greater number of lesser tanks. While the M1 can survive multiple shots and/or have a powerful cannon, the greater number of weaker T-XXs will be equal to the American firepower.

Here is some info on some tanks that I am suggesting in place of the T-90:

The T-62
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http://www.fas.org/man/dod-101/sys/land/row/t62tank.htm

The T-72
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http://www.fas.org/man/dod-101/sys/land/row/t72tank.htm

T-80
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http://www.fas.org/man/dod-101/sys/land/row/t80tank.htm
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Just replace the T-90 by a monkey model, that will do the job. That's a stripped down russian battle tank without all the gadgets the russian have ( made for foreign countries like Iraq )
He who fights and runs away can run away another day.


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Raaschou
Posts: 41
Joined: 2005-10-05 08:27

Post by Raaschou »

Good idea...

As for infantry, if there were to be at fraction of "insurgents" (see my suggestion in another thread), the priciple would be the same:
More, but less powerful (aka more spawns, but no armour and less stamina)!
Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

Post by Tychandrus »

Was the T-90 in Vanilla BF2 not meant to have a snorkel to give it the ability to drive across the bed of a deep river?.. I read this somewhere in the original interviews with DICE regarding Battlefield 2...

Thus I come to my question, since this is indeed a discussion about the T-series tanks, and at the risk of sounding slightly off topic... Will this feature be re-implemented?

If I should move this question to another thread, just ask me to do so.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

its tank related, so i think youre safe but i dont know.


i like the idea, give them whats realistic.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Id like to see multiple versions of tanks for each side, meaning, like in your example, the T-series. I hate the fact in BF2 there is only one MBT, one APC, etc for each side.
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Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

A T-80 and even a T-72 (Russian, not foreign export models) easily have the power to knock out an Abrams with one or two hits. T-XX tanks have a larger calibre weapon than NATO tanks and use the same sort of ammo types as them too, so more would be over kill, literally, especially for the poor infantry! Also Russian tanks are better protected against AT rockets/missiles because of their ERA blocks. A Sabot however (as with pretty much every tank) will take out most other tanks around (of similar of equivilent generation)
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Same-ish thing in FH, 4 shermans to 1 tiger, something like that.

PR (not PRMM) should have like what must other mods have for vehicles, lots of similar, but unique variations on vehicles in different maps and settings. Lots of kinds of APCs, tanks, Abrams w/ or w/o TUSK add on, etc.
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Bernadictus
Posts: 1
Joined: 2005-10-24 01:51

Post by Bernadictus »

I totally agree on putting lesser MEC tanks in this mod. The M1-A1 Abram may have a smaller gun (120mm) than a T80 or T72 (both 125mm) but it's Uranium Depleted armor can withstand much more punishment.

And, as already stated, the Russian sell their 'economy' version to other nations.
A M1-A1 facing a real russian T80 would be a whole different ball game, since the russian version are armed with the AT-11 Sniper Anti Tank Missile System.

And the hitzone is also an important factor. Abram tanks can be knocked out if the shot is between the turret and main body. All tanks are vulnerable at that spot.
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

1 thing to remeber more tanks less infintry also, and the mec would have more of them too, in reality they would have genral #s on the mec side so you would need to find a way to get the # of players on each team right and have an auto team program thing. the ratio woul have to be like 2:1 5:3 mec becuse iff there are a lot of tanks and not enough drivers there could be a problem. specificaly in small 16 man servers. and then for clan matches and stuf it would be a problem, even playing with freinds.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

good point. the current auto even teams thing needs to be totally scrapped. it ruins teamwork if right after you respawn your fighting against the same force you were trying to help... no wonder theres so many TKers in BF2
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Troels
Posts: 178
Joined: 2005-08-13 12:10

Post by Troels »

BrokenArrow wrote:good point. the current auto even teams thing needs to be totally scrapped. it ruins teamwork if right after you respawn your fighting against the same force you were trying to help... no wonder theres so many TKers in BF2
Brokenarrow, until I saw the picture that your avatar is based on, I thought it was a picture of a monument or something that looked like a woman in the horisontal position. D:
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

haha im not quite sure how you got that/// but i will take your word for it haha
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HarbingerCMT
Posts: 29
Joined: 2005-04-29 18:04

Post by HarbingerCMT »

34,

Great ideas, but don't forget that many Mid East nations have chinese coppies of Russian designs such as the Type 59 - a coppy of the T-54/55 series. Including Chinese coppies would make Project Reality that more realistic. Also, I don't know if this has been talked about elsewhere, but many AT weapons from Tank guns to rocket projectiles can and often do take out opposing armor with one shot - regardless of ERA. If Project Reality is to retain some authenticity, AT weapons must be modeled that way. Oh, and how about track damage :)
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