What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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0xy
Posts: 2
Joined: 2005-10-09 06:32

Post by 0xy »

I would like to see an Anti Tank person capable of destroying a tank in one hit, like the ones we have now.
DocGJ
Posts: 191
Joined: 2005-10-11 14:51

Post by DocGJ »

I want to see Norway in it :( tough i never think that is going to happend , but that would be real cool :D
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

I Wanna See A Marine Corps Harrier Jets .. And Instead Of Special Forces .. Call Them Force Recon Marines .. That Would Be Awsome .. And What About Customizable Weapons ??? Like Camoflauged M4 Carbines And Stuff .. That Would Be Off The Hook .. And More Marines !!!!!!!!!!! :)
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

OHH and seriuosly consider this one .. a sniper class with out a guillie suit .. most of the time actual snipers dont even bother wit the stuff . unless there in really dense jungle terain ... but we are playing a game set in the middle east .. and sometimes china .. ok how about guillie suit optional ????i would love to have like a special forces class or something with the sniper rifle .. PLEASE that would be awsome
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

this mod is going to be amazing ...
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
Insomniac34
Posts: 8
Joined: 2005-10-16 21:04

The Kiev?

Post by Insomniac34 »

If I'm not mistaken, the Russians sold their aircraft carrier Kiev to China (or was it the Kuznetzov?). Regardless, I belive the Chinese turned it into an amusement park. But perhaps in the war the Chinese re-converted it to military duty? A chinese carrier would be pretty cool.
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

/but seriusly a sniper class without a giellie suit .. that would be pretty realistic .. and some more variaties of sniper rifles ..
Last edited by PHILYBLUNT201 on 2005-10-16 23:41, edited 1 time in total.
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

YES PLEASE NO GILLIE SUIT ..please . what u guys think ???
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
Herro
Posts: 2
Joined: 2005-10-19 05:06

Ideas

Post by Herro »

I dont know if anybody has said these or not, but I'm sure they're good ideas.
A couple of gameplay things that pop into my head while playin bf2:

Jumping: No bunny hopping when people are shooting at you. Nobody does that in real life and it totally ruins the realism of the game when you dont kill somebody you see first because they hop around you excessively. There shouldn't be jumping at all, really, nobody does it in battle. Hopping a sandbag wall or something is cool, but it should only work if your already next to something you actually need to jump to or something like the edge of a roof, sandbag wall, etc.

Buildings: More buildings you can actually enter would be neat.

Corners: Leaning around corners is probably one of the most realistic things I can think of, that I always wish they had incorporated into the game. If its going to be realistic, IMO leaning corners has got to be added. I dont know if the engine allowes it or not but please look into it.

Crosshairs: No crosshairs unless your actually aiming your gun, then you get the sites, scope, or whatnot. Maybe option of crosshairs on if its a tourney or something because people will cheat. You dont have crosshairs in real life, so they shouldnt be in the game.

Full Auto: Less acurate FA, that is mainly for indoors, close range, surpressing fire, or vehicles would be more realistic. Ability to get more accuracy by setting your gun on a ledge/sandbag/etc.

Running: Maybe complete realism wouldnt be the best idea here becuse it sucks walking 10 minutes. How it is now is pretty decent IMO, excepting maybe running and diving should mess up your accuracy a little bit more.

Weapons options: I dont know what you're planning, but more customizable weapons would be awesome, maybe pick yourself out a scope, bipod, flash surpressor, etc that actually affects your play would be cool. More variety for weapons selections, maybe three or four optional guns for each kit would be sweet.

Some maps with just infantry so you can use squad tactics to their fullest is what I am really looking for. Bigger battles are cool too, but its always good when its up close and personal, crawling thru the shrubs and grass while the enemy is doing the same thing, trying to outsmart eachother with no tank or chopper showing up just as you get to your sweet position and blowing you 1600 feet into the stratosphere. I'd really love to see at least one infantry only map, with a couple of gun emplacements, etc but mostly just squad tactics.

Slide down a hill: Being able to belly slide down a steeper hill without taking damage would be cool, you can do it in real life pretty safely, but not in BF2.

Not everybody has a parachute.
Snipers cant snipe nearly as good from standing position.
No standing and firing antitank.
Also no sniping with a bazooka (maybe takes a little longer to set up a shot once you stop moving), but better splash damage.
No throwing C4 or mines.
Recon guys can run far.
MEC guys with uzis and mac10's, etc.
No artillery/supplies unless requested. (maybe, depends on how easy the controls are and play testing I think)
Commander isnt actually on the playing field.

I probably have other ideas too, let me know what you think of these.
ECale3
Posts: 59
Joined: 2005-09-12 23:59

Post by ECale3 »

User controlled bipods that actually improve weapon stability.

Not so much of BF's bullshit overheating. Gatling guns have multiple barrels to reduce overheating, machinguns are designed for sustained fire, etc.

inability to fire accurately while dropping prone

proper behaviors and speeds for Air to Air and Surface to Air missiles.

flares not making radars break lock on vehicles.

Realistic aircraft payloads but mandatory landing for reloads w/ longer reload times.

Mobile artillery.

player controlled artillery (even the fixed units) aka requires player to man artillery control and play artillery battallion commander. No magical overheads, just computer map coordinates based on artillery requests by Spec Ops, Scout Snipers, and Squad and Platoon leaders.

More vicious arty strikes.

Prevent players from forming new squads while other squads are not full

Realistic wounding behaviors (ex. .50 cal rounds from MGs and Heavy Sniper rifles = one shot kill when hit to head or chest)

better chopper behaviors, blackhawk flies like an airborne barge.

Planes have working radars.

Addition of chaff to help spoof radar.

Stealth aircraft.

night maps

low light/ ir night vision equipment.
Jantteri
Posts: 5
Joined: 2005-09-12 07:23

No!

Post by Jantteri »

No swimming
No jumping
No aeroplanes
Less IFVs, more transports, like trucks
Herro
Posts: 2
Joined: 2005-10-19 05:06

Post by Herro »

Heres another thing I thought of the other day. When you capture a flag in bf2, you've gotta get withing like 10 ft of it, and people know exactly where you are when you go for it. You almost always get killed by some dork blind-throwing a granade or two. Maybe lenthen out the capture radius of the flag so you can actually cross cover/defend it better as a squad, instead of all having to bunch up and become easy targets for a few seconds. Maybe change it to like 50-60 ft or something a little better. Also, a sniper that is in a squad spotting for the other guys near the flagpole helps just as much as they do, when a squad captures a flag, everybody in the squad should get an assist point regardless of where they are on the map, this would promote more teamwork/role playing as opposed to everybody wanting to just hunker down and bunch up together to get the points. That way you dont get shafted on points for covering your squad from afar, covering wit a heli, etc.

Also, heli's + Jets are unbalanced. I dont know if you've noticed but whoever gets a heli or jet usually gets about twice as much points as any other player. Probably is realistic but it ruins gameplay imo when when theres almost no way you can get gold/silver/bronze stars etc using the equipment you want to.
ECale3
Posts: 59
Joined: 2005-09-12 23:59

Post by ECale3 »

No swimming and jumping? I'm pretty sure most real life people can swim.
Raaschou
Posts: 41
Joined: 2005-10-05 08:27

Post by Raaschou »

ECale3 wrote:I'm pretty sure most real life people can swim.
Yeah, but have you tried swimming with all our gear on? :-|

The idea actually ain't that bad, coz' I know, I'm not able to swim with my gear on, I can barely keep myself above water! :? ??:

If you carry armour (vest + helmet), weapon & ammo (M16 + 12x 30 rounds + 3x granades + pistol), equipment (water + first aid kit + NVG) and the misc stuff, I'm sure everybody would have a hard time swimming (and no, the SEALs does not have all their gear on while they swim!)! :-P
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah, no swimming would limit the game so much. plus IRL all soldiers have to go through some sort of water training correct? jumping just needs to (as it has been said for PR already) toned down and make bunny hops either impossible or suicidal.

Airplanes are seen on the battlefield, so im sure they'll be seen in PR. the vehicles just need to be assigned to maps in a way that they wont be able to whore eachother, as airplanes can now do to choppers and ground vehicles.
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PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

Raaschou wrote:Yeah, but have you tried swimming with all our gear on? :-|

The idea actually ain't that bad, coz' I know, I'm not able to swim with my gear on, I can barely keep myself above water! :? ??:

If you carry armour (vest + helmet), weapon & ammo (M16 + 12x 30 rounds + 3x granades + pistol), equipment (water + first aid kit + NVG) and the misc stuff, I'm sure everybody would have a hard time swimming (and no, the SEALs does not have all their gear on while they swim!)! :-P
What seals and marines and army infantry does is when they swim they take off there bag and rap it up and keep it buoyant. using it as almost like a life reft ..then they swim ..
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

with all this being said, could everyone agree on a slower swim with no 'swim sprint' option?

second thought: unless of course you are a SEAL or other spec ops troop geared and trained for swimming quickly.
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Tychandrus
Posts: 118
Joined: 2005-10-06 19:11

Post by Tychandrus »

Herro wrote:Heres another thing I thought of the other day. When you capture a flag in bf2, you've gotta get withing like 10 ft of it, and people know exactly where you are when you go for it. You almost always get killed by some dork blind-throwing a granade or two. Maybe lenthen out the capture radius of the flag so you can actually cross cover/defend it better as a squad, instead of all having to bunch up and become easy targets for a few seconds. Maybe change it to like 50-60 ft or something a little better. Also, a sniper that is in a squad spotting for the other guys near the flagpole helps just as much as they do, when a squad captures a flag, everybody in the squad should get an assist point regardless of where they are on the map, this would promote more teamwork/role playing as opposed to everybody wanting to just hunker down and bunch up together to get the points. That way you dont get shafted on points for covering your squad from afar, covering wit a heli, etc.
That sounds exactly like Joint Operations. I really enjoyed the JO system of capturing a point, it was far more... realistic, shall we say? Heh. Point is, I hope I get to see something of similar note in Project Reality.
PHILYBLUNT201
Posts: 102
Joined: 2005-07-11 19:33

Post by PHILYBLUNT201 »

Jantteri wrote:No swimming
No jumping
No aeroplanes
Less IFVs, more transports, like trucks
hmmm aeroplanes or airplanes is a must in BF2, too realistic, swimming should be slower too .. <<and about the jumping, jumping is a real thinker becuase in most battles in real life the only time u jump is either running and jumpin for cover, now i have this game called "CLose Combat: First to fight" and in the game it is mainly focused on infantry U.S Marines, and there is noo jumping, and this game was made by a training simulator used by the marine corps, now what im thinking is to prob take out jumping .. the same thing goes with full spectrum warrior .. another realistic training sim for the U.S ARMY and there is no jumping feature .. u cacth my drift ..maybe put a climbing feature or something .. idk what do u guys think ??? :shrk:


Another thing would be running .. maybe there should be slower normal walking and keep the running at the same speed when u pull up ur gun
Last edited by PHILYBLUNT201 on 2005-10-20 01:27, edited 1 time in total.
URRRAAAAHHHHHH <<<<<<<


Semper Fi !!!!!
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