Limited kit idea
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henno13
- Posts: 71
- Joined: 2007-03-04 09:17
Limited kit idea
how about a double agent kit
you see alot there days of special forces sneaking around Bagdad wearing insurgent type clothes w/ insurgent weapons
System stuff:
- only ONE of these kit can be supplied at a time
- the person who has the kit goes on to the other team
- in his eyes, EVERYBODY is blue
- if he kills any member of the team he was transfared from it counts as a teamkill
the purpose of this kit is mainly for recon deep behid enemy lines
i get tired of getting killed in Basra trying to run recon for my team
NOTE: this would be for insurgent maps ONLY
you see alot there days of special forces sneaking around Bagdad wearing insurgent type clothes w/ insurgent weapons
System stuff:
- only ONE of these kit can be supplied at a time
- the person who has the kit goes on to the other team
- in his eyes, EVERYBODY is blue
- if he kills any member of the team he was transfared from it counts as a teamkill
the purpose of this kit is mainly for recon deep behid enemy lines
i get tired of getting killed in Basra trying to run recon for my team
NOTE: this would be for insurgent maps ONLY

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
Project Dress-up? Would the insurgents be able to kill him? If his own team shoots him is it a TK?
Once the community gets wise they may notice one of their own not being very active and simply press tab and see who's side he's on. If your suggesting that for all intents and purposes he appears in everyway to be on the other team except for VOIP the I would refer back to daranz's post
Once the community gets wise they may notice one of their own not being very active and simply press tab and see who's side he's on. If your suggesting that for all intents and purposes he appears in everyway to be on the other team except for VOIP the I would refer back to daranz's post
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
I think thats more common in Afghanistan where the problem isn't really insurgents, even so they don't dress up as insurgents, they dress like civilians to "win their support" and make them feel more like they're talking to one of their own, than a foreign soldier, in Iraq or any other heavily insugified (???) area recon choppers, snipers, and satellites are far more useful.

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
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Army Musician
- Posts: 1040
- Joined: 2006-03-10 23:10
Well here is my idea
I like that Idea. I think you should have an CQMS implement, and issues the kit. Give it to those who can fly, I certainly cant fly well, so I dont bother. and have special section that has AA, AT, Sniper, Medic, and Rifleman.
Implementin Kit limiting, so in a Section of 6 men
Section Commander: Officer Kit
2IC: Marksman Kit (The one with the L86A2 (LSW))
1 xMedic,
1x Light AT
2x Riflemen
So if there is 4 FULL sections
replace a Light AT with the a support gunner so you can vary depending on the job.
I like that Idea. I think you should have an CQMS implement, and issues the kit. Give it to those who can fly, I certainly cant fly well, so I dont bother. and have special section that has AA, AT, Sniper, Medic, and Rifleman.
Implementin Kit limiting, so in a Section of 6 men
Section Commander: Officer Kit
2IC: Marksman Kit (The one with the L86A2 (LSW))
1 xMedic,
1x Light AT
2x Riflemen
So if there is 4 FULL sections
replace a Light AT with the a support gunner so you can vary depending on the job.

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.:iGi:.BLACKWIRE
- Posts: 425
- Joined: 2007-04-26 12:57
I think limiting kit for only people who can play it, thus preventing people from learning is a bad idea. This is a game for all... like it or lump it.
I admit its frustrating when someone flys a LB into the sea killing all on board, but its part of the game. Pretend its a technical failure and get on with the game.
I admit its frustrating when someone flys a LB into the sea killing all on board, but its part of the game. Pretend its a technical failure and get on with the game.

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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
That class is pretty much like the ambusher class for 0.6 for insurgentsDavid.Podedworny wrote:For the Insurgents the Sabotour?
Knife
Pistol 1+1
Proxy At mines
Tnt x2(Kinda like M2 slam)
And 2 c4 charges
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DavidP
- Posts: 951
- Joined: 2007-03-23 04:20
I know but i wanted for the insurgents to have a timed demo charge like the other armies and a pistol would be more suiting for it since the sabotage guys have to be sneaky(Silenced pistol maybe?)youm0nt wrote:That class is pretty much like the ambusher class for 0.6 for insurgents
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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Maverick--113
- Posts: 125
- Joined: 2007-02-09 02:02





