Guerra norte wrote:Something that has always puzzled me is that Iraqi houses seem to be built for defensive combat, but it's no wonder considering Saddams reign over Iraq for that long.
Excuse me, have you ever seen a house built for offensive warfare?
Sorry, couldn't help myself....
{ pretty sig removed construction on new one has not begun } ... yet ...
Ecko wrote:So too all you map makers, what do you need/want?
Static cars, better than the bf2 ones & not so wrecked, are on the devs current want list. A few of those & we'll love you forever, & I can help on the technical side (lods, colls, export etc).
KP wrote:But, seriously, thank you for all your effort. The more statics, the better (unless they're all in the same map, of course; that'd be laggy)...
Not really, think of all the polygons Iron saved by making the light house 6 sided! LOL! I got some ideas to work with the lighthouse right now, but my previous thoughts were shattered once I heard about Irontaxis level by level interior. I guess I can thank him for the "inspiration" with that model off. hehe.
yeah but how about like a good pipe system....or like a processing plant where you can jump in the pipes for a short cut or something..hehe...guess those things would be bulletproof....
A simple animation to show how the lighthouse may look when the light is shone.Its only 3 seconds long but took thirty minutes to render. A 1 to 600 ratio. http://www.youtube.com/watch?v=EuGwirymrC4
'[R-MOD wrote:Dylan']A simple animation to show how the lighthouse may look when the light is shone.Its only 3 seconds long but took thirty minutes to render. A 1 to 600 ratio.
Lol, you should do a maxwell render! It'll take about a day to render that