whats the point in trying to make a realistic moden combat game have a realistic combat mod? All we could really do is a limmited amount of tweaks, add the brits and that would be about it. And there is already anouther mod team doing the brits for ArmA so it would be just really crappy to step on there hard work like that.DirtyHarry88 wrote:Why is ArmA not an option? I've heard that's got great potential.
Future of PR?
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Rhino
- Retired PR Developer
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Mongolian_dude
- Retired PR Developer
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I'd miss the BF2 engine lol.
Its so full of holes and everytime i see something that looks silly, it makes me nastalgic and think back to the 24/7 karkand, point seeking, nade spamming days.
When the engine eventualy is changed, does everything have to start from scratch?
...mongol...
Its so full of holes and everytime i see something that looks silly, it makes me nastalgic and think back to the 24/7 karkand, point seeking, nade spamming days.
When the engine eventualy is changed, does everything have to start from scratch?
...mongol...
Military lawyers engaged in fierce legal action.
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LiquidSnake
- Posts: 743
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nSika_FunP
- Posts: 65
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Top_Cat_AxJnAt
- Posts: 3215
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tOP cAT says UReal3 becuase out of all the engines today, that are either avliable to moders, or will be in a year or so, U3 has the high chance of being the easiest to mod.
This is absolutey vital becuase PR is about and always will be totaly reliant on a squad system, and the next engine they choose MUST ALLOW the DEVs to create a more advanced system. THis does not mean more complicated, but it does mean it must ease the orgnization process and offer more tactical options.
We can always be sure with U3, that any and every feature in RO that we all yearn to be in PR, can be!
This is absolutey vital becuase PR is about and always will be totaly reliant on a squad system, and the next engine they choose MUST ALLOW the DEVs to create a more advanced system. THis does not mean more complicated, but it does mean it must ease the orgnization process and offer more tactical options.
We can always be sure with U3, that any and every feature in RO that we all yearn to be in PR, can be!
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ZanderArch
- Posts: 216
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I the Battlefield is the best for it. Started out with a good bit of realism, just covered up with some lower damage values and some silly cross hairs. Vehicle Support that works great.
Only problem with it is modifiability is a bit hit or miss with all the hardcoded things and such. But already, Project Reality is a great mod that's on an Engine that works.
And, I don't really like Arma, it seems to slow it down too much to by overly hyper realistic and it just doesn't work for me. Battlefield/PR is great because it is still fun while having that "You can't (Should be able to) bunny hop past bullets then kill five guys while laying down in the air." feeling.
Only problem with it is modifiability is a bit hit or miss with all the hardcoded things and such. But already, Project Reality is a great mod that's on an Engine that works.
And, I don't really like Arma, it seems to slow it down too much to by overly hyper realistic and it just doesn't work for me. Battlefield/PR is great because it is still fun while having that "You can't (Should be able to) bunny hop past bullets then kill five guys while laying down in the air." feeling.
[url=realitymod.com]
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"If you want realism, go outside."
-Krenzo
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[url=realitymod.com]
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"If you want realism, go outside."
-Krenzo
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ArmedDrunk&Angry
- Posts: 6945
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I voted other because I don't know anything about programming.
I wish BF2 was as easy as OFP to make maps in but other than that I don't know.
I would repeat the question" if you switch engines, does everything start from scratch ?"
What would it take to get access to the source code of BF2 so there wasn't anything hardcoded ?
I wish BF2 was as easy as OFP to make maps in but other than that I don't know.
I would repeat the question" if you switch engines, does everything start from scratch ?"
What would it take to get access to the source code of BF2 so there wasn't anything hardcoded ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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daschewy
- Posts: 54
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If they did switch over to another engine more or less everything expect custom models, skins, textures and sounds would have to be left behind, seeing as how most things are from vanilla BF2 there would be allot to be left behind.
Chances of getting source code is probably nill as you usually have to pay for access to get the source code of an engine and I dont see EA giving it away for free.
IMO if this mod switched to UE 3 I think it could easily top it potential it would have for BF2 considering how much easier and flexible it is. The only problem would again be having to do the vast majority of things from scartch and it seems there is a shortage of animators and coders so it'd take a good chunk of time just to plan out the switch and do any team re-organizing that would be needed.
Chances of getting source code is probably nill as you usually have to pay for access to get the source code of an engine and I dont see EA giving it away for free.
IMO if this mod switched to UE 3 I think it could easily top it potential it would have for BF2 considering how much easier and flexible it is. The only problem would again be having to do the vast majority of things from scartch and it seems there is a shortage of animators and coders so it'd take a good chunk of time just to plan out the switch and do any team re-organizing that would be needed.
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ZanderArch
- Posts: 216
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Yes. Very rarely would game engines run off the same code. But switching to BF2142 would be easy to do since they are similar engines, but with different capabilities, but those might not be useful to the PR team.ArmedDrunk&Angry wrote:I would repeat the question" if you switch engines, does everything start from scratch ?"
Models and such could be interchangeable as long as their still have the original un-exported model in their editing program to re-export to the new engine.
A larger some of money than EA would get for the whole BF2s combined plus the proceeds from advertising and ranked server hosting and also 145% extra for their greedy poor game making ***.ArmedDrunk&Angry wrote:What would it take to get access to the source code of BF2 so there wasn't anything hardcoded ?
If you want a rough ideat, take the total number of Ranked Players. Multiply by 2.5, then multiply that by 50. Then multiply that by 3,5, and then add half. Then put a dollar sign in front of that and add 12 human souls.
[url=realitymod.com]
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[url=realitymod.com]
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"If you want realism, go outside."
-Krenzo
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"If you want realism, go outside."
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
I'm sure it can be improved, the flight dynamics seem a bit naff.'[R-DEV wrote:Rhino']whats the point in trying to make a realistic moden combat game have a realistic combat mod? All we could really do is a limmited amount of tweaks, add the brits and that would be about it. And there is already anouther mod team doing the brits for ArmA so it would be just really crappy to step on there hard work like that.
The IED Master 
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
daschewy wrote:If they did switch over to another engine more or less everything expect custom models, skins, textures and sounds would have to be left behind, seeing as how most things are from vanilla BF2 there would be allot to be left behind.
Chances of getting source code is probably nill as you usually have to pay for access to get the source code of an engine and I dont see EA giving it away for free.
IMO if this mod switched to UE 3 I think it could easily top it potential it would have for BF2 considering how much easier and flexible it is. The only problem would again be having to do the vast majority of things from scartch and it seems there is a shortage of animators and coders so it'd take a good chunk of time just to plan out the switch and do any team re-organizing that would be needed.
However, by the time PR has released 1.0, or say 1.2, the combination of:
- increased fan base
- increased fame/general knowelge of PR existance
- and crucialy, an increase in number of DEVs and technical skill in all areas of modding of the present DEVs.
Will all aid the creation of a totaly new mod, namely the demanding task of creating hundereds of new models and very tidious coding. The increase will be not particuarly noticed if such a task is undertaken due to the large ammount of work to be done any way, irrelavent of number/skill of DEVs.
However, when compared with present levels, one can only hope that such a task will seem much more achiable and successfull under the different circumstances i suggested above.
While talking too much about the modding of a new and totaly different engine might be considered offensive to some DEVs becuase it suggests the effort they are putting in at the moment and in the past is not being fully appriciated, or even considered worthless due to a few of the engines limitations.
Therefore we must never forget the effort that they have and are putting in to modding the BF2 engine and just as importantly, the many many wonderfull things that are being achieved by this effort, thanks!
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[DVB] TRIggS
- Posts: 397
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Uncle Blues
- Posts: 224
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Garack
- Posts: 624
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By now BF2 is enough. PR 1.0 will have more features, destroyable Buildings are in game right now!
graphics are ok for me on very high + aa + af.
perhaps in 1 year we need an updated PR mod or a Full game with all these features. Theres no game that we can compare atm.
So i hope that the team will (perhaps with the help of some money from software industry or advertisement) change to UT3, cause its way a better engine than BF2 ever will be.
http://www.unrealtechnology.com/html/te ... ue30.shtml
But by now BF2 is enough, perhaps a little enhanced with hdr..but thats hardcoded and not possible i think.BTW i have no idea how to code..Thanks
graphics are ok for me on very high + aa + af.
perhaps in 1 year we need an updated PR mod or a Full game with all these features. Theres no game that we can compare atm.
So i hope that the team will (perhaps with the help of some money from software industry or advertisement) change to UT3, cause its way a better engine than BF2 ever will be.
http://www.unrealtechnology.com/html/te ... ue30.shtml
But by now BF2 is enough, perhaps a little enhanced with hdr..but thats hardcoded and not possible i think.BTW i have no idea how to code..Thanks
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Guerra norte
- Posts: 1666
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jmull
- Posts: 96
- Joined: 2007-03-29 14:21
Huh, Amazing!!! You say that the bf2 engine is **** yet I bet you had your good share of bf2 vanilla (and enjoyed it)hoc_xfirestormx wrote:the bf2 engine is, well, its ****.
Also, the bf2 engine is responsible for PR (well not responible), but without it the dev's may not have made PR?
The bf2 engine has its problems and limitations, but it's certainly not ****.
You should bow on your knee's to the bf2 engine and thank the almighty that EA/Dice made it.
How ungrateful you are.
And I'm not sure what to vote for as I've never played with any of those engines.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love 
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
frontlines is running on the unreal engine 3. i think that might be the best move for the pr team, considering it will be a massive multiplayer game ala bf2.LiquidSnake wrote:How about Frontlines: Fuel of War? Its made by the Desert Combat developers. They said, they try to make it as modfriendly as possible because they do not want to be EA-like
To be released this year IIRC
and im not saying pr is doing a bad job at all, im just bored with the bf2 engine, not the pr mod.






