Future of PR?
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
I abstained from voting due to my lack of knowledge regarding all of those engines. However, if UTIII is anything like UT2004 (Red Orchestra), it should be used.
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi
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L3adCannon
- Posts: 44
- Joined: 2005-06-03 11:31
Nope, BF2 is pure **** compared to other well known engines.jmull wrote:Huh, Amazing!!! You say that the bf2 engine is **** yet I bet you had your good share of bf2 vanilla (and enjoyed it)
Also, the bf2 engine is responsible for PR (well not responible), but without it the dev's may not have made PR?
The bf2 engine has its problems and limitations, but it's certainly not ****.
You should bow on your knee's to the bf2 engine and thank the almighty that EA/Dice made it.
How ungrateful you are.
And I'm not sure what to vote for as I've never played with any of those engines.
You made it seem like a good game= good engine.
Well, I`ve played pretty **** *** games on good engines.
Imo, EA should have had DICE work on BF2 for another year or two.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
lol definitely a candidate man.Cerberus wrote:QOTY?
and all i have to say about the bf2 engine is: in a jet, you decelerate going down and accelerate going up (this is proven by pilot and physicist hoc|kensei)... great job dice! and the only reason i play bf2 is because theres no competition. not yet at least.
EA/DICE, FEAR: http://www.frontlineswar.com/index.php?page=screenshots
fo sho!
the funny thing is, squad spawning, uav's, commander mode, supply drop... all trauma studios' (basically kaos studios') ideas. and they were promptly fired from dice. well theyre coming back to bite bf2 in the ***, and it will be fun to see. why do you think 2142 even came out? it was to make frontlines seem less appealing. too bad ea is f***ed six ways to sunset, cause we all know the ueIII engine is capable of some serious sh*t.
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carld2002
- Posts: 105
- Joined: 2007-05-06 02:56
Wrong'[R-PUB wrote:Woody']Then you'd lose all vehicle aspects of the game and The maps would be insanely hard, not to mention long, to move around in.
Vehicles have been done for SWAT 4.
Desert army combat on huge maps, in cities have been done
Plus SWAT 4 is great for teamwork.
I think it would have all that pr needs.
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Dr. Litch
- Posts: 36
- Joined: 2007-02-16 01:53
Is there a list or something that describes trauma's involvement in BF2? I've seen some tidbits (like what hoc has said), but nothing full. Also they weren't 'fired', DICE shut down the NY Office (aka Trauma) and offered jobs in Stockholm, which they made the right decision to turn down.hoc_xfirestormx wrote:the funny thing is, squad spawning, uav's, commander mode, supply drop... all trauma studios' (basically kaos studios') ideas. and they were promptly fired from dice. well theyre coming back to bite bf2 in the ***, and it will be fun to see. why do you think 2142 even came out? it was to make frontlines seem less appealing. too bad ea is f***ed six ways to sunset, cause we all know the ueIII engine is capable of some serious sh*t.
I don't see how EA would release a game in 2006 because they were scared of something in 2008 and wanted to make it less appealing.
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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
you go faster going up than down in a plane. you have a huge hang time when you jump. you cant walk over a 6 inch curb. the hit detection is horrendous. the view distance is horrendous. the render distances are horrendous. you dont have a shadow unless you have all your settings on high. you can turn shadows off completely. you can do multiple barrel rolls in a helo. grenades dont explode if you throw them and then die. the buildings are able to be glitched easily. no first person demos, making hacking very easy and hard to track. shall i go on? ut99 has a better engine.danthemanbuddy wrote:You have to admit the bf2 engine is great. So what if its hardcoded. Look at all the things you can do in it. It has physics, its very beautiful, and has enough players to satisfy us.
look at the plusses before you flame it
i heard that trauma was fired from dice. but i guess i was wrong. but you have to admit, closing the branch and then asking people to move to sweden... that really shows that you value their hard work.
and i think that ea wanted to release a game to compete with fuels of war early. and to make money of course. they released a mod as a full game, i mean come on.
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
Dan has a good point though, and there's nothing wrong with what I've put in bold.hoc_xfirestormx wrote:you go faster going up than down in a plane. you have a huge hang time when you jump. you cant walk over a 6 inch curb. the hit detection is horrendous. the view distance is horrendous. the render distances are horrendous. you dont have a shadow unless you have all your settings on high. you can turn shadows off completely. you can do multiple barrel rolls in a helo. grenades dont explode if you throw them and then die. the buildings are able to be glitched easily. no first person demos, making hacking very easy and hard to track. shall i go on? ut99 has a better engine.
i heard that trauma was fired from dice. but i guess i was wrong. but you have to admit, closing the branch and then asking people to move to sweden... that really shows that you value their hard work.
and i think that ea wanted to release a game to compete with fuels of war early. and to make money of course. they released a mod as a full game, i mean come on.
The IED Master 
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
helos can do barrel rolls over and over again in real life? shadows dont exist? the engine should have realistic physics and elements. thats what makes games like ut so good -- even though it was arcadey and unrealistic, it was set in a realistic world with rules. bf2 is like in between realism and complete irrationality. that constitutes a mediocre (at best) game engine, not a good one.DirtyHarry88 wrote:Dan has a good point though, and there's nothing wrong with what I've put in bold.
i mean youre entitled to your own opinion, maybe im just nitpicking. but i dont like the engine at all. i just play it because they got some gameplay elements right (most from 1942 and dc) and it doesnt look horrible. good things about the engine -- huge scale battles for a bunch of players, squads and ... i seriously cant name another good aspect of the bf2 engine that wasnt botched...
im not even joking to make a point, i actually am trying to think about it.
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
http://www.youtube.com/watch?v=DgPdXUXtRL8
Turning shadows off helps framerates and I've never found them to give much of an advantage anyway.
Turning shadows off helps framerates and I've never found them to give much of an advantage anyway.
The IED Master 
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11
lol i know they can do one. my point was they cant do 20 in a row. maybe they can? that video would be sweet.DirtyHarry88 wrote:http://www.youtube.com/watch?v=DgPdXUXtRL8
Turning shadows off helps framerates and I've never found them to give much of an advantage anyway.
and turning shadows off is lame. thats what i was saying.
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
If they can do one why couldn't they do more?hoc_xfirestormx wrote:lol i know they can do one. my point was they cant do 20 in a row. maybe they can? that video would be sweet.
and turning shadows off is lame. thats what i was saying.
I'd rather have the choice to turn shadows off and add some fps.
The IED Master 
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hoc_xfirestormx
- Posts: 464
- Joined: 2007-02-15 23:11


