dead bodies

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

Jedimushroom wrote:In ArmA the bodies basically stay until someone scrapes 'em off the floor, it gives very eerie scenes of a chopper with its blades still turning, but everyone in it dead and their bloody bodies lining the floor.

its a server side option which you can change the length they stay, the larger battles it starts to lag if you surrounded by piles of corpses.
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Seirrah
Posts: 47
Joined: 2006-06-13 10:54

Post by Seirrah »

El_Vikingo wrote:EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.
Is it damage relative to the players max-health? If not what about if all the damage was reduced by half, and also reduce the health by half?
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

For some reason I think it has something to do with the insurgents and not being able to revive... thought I remembered reading that.

Don't recall USMC flying everywhere, just insurgents.
WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

Why not lower our max HP and then you can lower the small arms dmg to an appropriate amount.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

I would of thought if it could be fixed the devs would of done it by now, as it's an extremely obvious thing.
So I'm guessing they can't fix it...
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
leemunger
Posts: 28
Joined: 2007-03-21 20:17

Post by leemunger »

if you lower the max hp then a short fall will severely have an impact on your health
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