Very sorry for posting this

General discussion of the Project Reality: BF2 modification.
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AnRK
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Joined: 2007-03-27 14:17

Very sorry for posting this

Post by AnRK »

But I can't seem to find the change log for 0.6 anywhere. I dunno if it actually exists and whether people are just lying when referring to it but... I dunno. I've seen the one for the commander changes but that's it.

Anyone if anyone could link me it'd be awesome (if it's actually there).
bosco_
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Post by bosco_ »

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BlakeJr
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Post by BlakeJr »

Well, there is this: http://guide.realitymod.com/index.php?t ... eality_0.6

This should keep you busy for a while! ;)

...Wish I could say instapost but with 2 minutes between boscos' post and mine..... ARRRGHHH!
But I was first damn you! :lol:
Last edited by BlakeJr on 2007-05-16 18:01, edited 1 time in total.
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.:iGi:.BLACKWIRE
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Post by .:iGi:.BLACKWIRE »

eugh, why don't SF have light body armour and frag grenades?!
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El_Vikingo
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Post by El_Vikingo »

Don't start BlackWire...
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Hx.Clavdivs
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Post by Hx.Clavdivs »

First tip in PR, never apologize in the forum. Always apologize on the battlefield.
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DirtyHarry88
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Post by DirtyHarry88 »

Or, what I prefer to do, never apologise. :lol:
The IED Master 8-)
Jaymz
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Post by Jaymz »

BLACKWIRE wrote:eugh, why don't SF have light body armour and frag grenades?!
So people don't use them as front line fighters.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
El_Vikingo
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Post by El_Vikingo »

Does anyone else try to avoid combat, or is it just me?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
SethLive!
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Post by SethLive! »

why do militia rpg gunners have an sks and 2 rpgs? seems a little overpowered to me...
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
robbo
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Post by robbo »

Just you.
youm0nt
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Post by youm0nt »

I don't think having an SKS and 2 RPG rounds is overpowered... Besides, the RPG gunner kit will be limited anyway so you won't be seeing many of them out there.
Bob_Marley
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Post by Bob_Marley »

El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
I ususally try to aviod combat unless its taking/holding the objective.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Deadmonkiefart
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Post by Deadmonkiefart »

SethLive! wrote:why do militia rpg gunners have an sks and 2 rpgs? seems a little overpowered to me...
It makes more sense that the light AT would have 2 rpg's than a heavy AT getting 2. Light AT rounds are lighter than heavy At rounds.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Ringo876
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Post by Ringo876 »

El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
im always looking for combat...
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Teek
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Post by Teek »

El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
Depends if I have the advantage ;)
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Woody
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Post by Woody »

I try to avoid contact with the enemy while moving to a target, unless I'm angry.................
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Hx.Clavdivs
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Post by Hx.Clavdivs »

MrD, my hero - never stays away. He goes straight for their throat. With a C4. Go go go!
______________________________________________
HeliX are currently recruiting |ImageNorwegian| players to play in PR Leagues,
visit us at www.hxnorway.com and ''Squad Up" today!

101 bassdrive wrote:..game experience may change during weekends..

Outlawz wrote:LOL, Helix clan disclaimer :p
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