Commander Changes in v0.6

General discussion of the Project Reality: BF2 modification.
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Batalla35
Posts: 397
Joined: 2006-05-25 18:52

Post by Batalla35 »

is there any http tool like game monitor to see who is commanding and squad leading...??
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R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7"
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

DO firebases or bunkers contain machine guns?


How have you managed to create a system that allows these to be created in some places but not others, e.g not ontop of a buidling, in a river ext.
From what you have explained,it seems there is a similar system in ETQW but they are using a much more flexable engine, i struggle to comprehend how you did this using hte bf2 engine or mabey it does turn out to be brutaly simple with the odd flaw ....?


This will definitelly help the defence of flags but only, where the map permits it. For example, in a city, the attackers will just be able to go round the bunker and attack it from the back.
The area around flags must be faily open for bunkers/firebases to be really effective i think.
Last edited by Top_Cat_AxJnAt on 2007-04-05 12:52, edited 1 time in total.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

dunehunter wrote:Whoa...I'm not 100% sure whether I like the points cost thing, instead of a simple timer or something...but still, whoa...

I wouldnt worry about it, the points will be adjusted as necesary, and the main idea is to make it so the commanders skill directly effects the teams power.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

No MGs in them at this point, tho we'll expand on it in the future.

We uh... had to do some very odd stuff to get this to work and are still sorting out the kinks.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

Wauw very very nice ! VERY curious how this will work out ( Or not :P ) Good job on that guys !

Looking forward to .6 even more now !
{GD}Snake13
Posts: 142
Joined: 2005-09-09 13:52

Post by {GD}Snake13 »

Any chance of placeable AT4 launchers to go along with the placeable AA?
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BAD BEN
Posts: 332
Joined: 2007-04-21 22:28

Post by BAD BEN »

i think this will be really cool in the futuure tornaments placeing bunkers and that
jmull
Posts: 96
Joined: 2007-03-29 14:21

**jumps on bandwagon**

Post by jmull »

'[R-DEV wrote:eggman']LOL .. ffs .. some of you people are twats. :roll:
LMAO.....your on the money there eggman.

Although my some of my posts have been a little thoughtless sometimes
there is this.........
77SiCaRiO77 wrote:im thinking that the firebase use the bunker geometry , right? well i find easier to find a bunker than a rally point , a sniper only need to point at the bunker interior and wait .
1. And your point is?
2. And this is distinctly different to any other place on the map how?
3. Could you complain a little more please?
4. Do you complain like this in-game as well?
5. Would you like to complain about anything else before you've tried it?
6. Would you like an invisible bunker so no one can see it?
7. Did you actually "think" before you posted this?
8. Can you please leave my squad? **77SiCaRiO77 was kicked from squad**
________________________________________________________________
*back on topic*
WOW this gonna get real interesting, Very impressive.
Looks like the changes are gonna go way further than I ever imagined....fantastic.
Love your work dev's, keep it up. :D

Woooo hooooo open beta wooooo hooooooo.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Let the Image

Begin!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
paco
Posts: 218
Joined: 2007-04-02 18:46

Post by paco »

I thought this was a new thread.. Oh god, I've been living inside a shrouded cloud among the gorillas in the mist for the past month and a half!

It sounds awesome. All of it.

Wait! This started even before the april fool's update! Medic!
Sgt.North
Posts: 144
Joined: 2007-05-15 00:24

Post by Sgt.North »

OK, i know it wont happen for 0.6 but maybe make the new vehicle (British one ;) ) look like this http://www.army.mod.uk/equipment/ese/ese_arrv.htm

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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

I think I am going to cry. This is bringing a WHOLE new commanding aspect to the game. PR should become a retail game. Actually, no, then we'd have a whole bunch of smacktards jumping around and crashing the helos. Yea scratch that.
2010 +3
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