Commander Changes in v0.6
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
DO firebases or bunkers contain machine guns?
How have you managed to create a system that allows these to be created in some places but not others, e.g not ontop of a buidling, in a river ext.
From what you have explained,it seems there is a similar system in ETQW but they are using a much more flexable engine, i struggle to comprehend how you did this using hte bf2 engine or mabey it does turn out to be brutaly simple with the odd flaw ....?
This will definitelly help the defence of flags but only, where the map permits it. For example, in a city, the attackers will just be able to go round the bunker and attack it from the back.
The area around flags must be faily open for bunkers/firebases to be really effective i think.
How have you managed to create a system that allows these to be created in some places but not others, e.g not ontop of a buidling, in a river ext.
From what you have explained,it seems there is a similar system in ETQW but they are using a much more flexable engine, i struggle to comprehend how you did this using hte bf2 engine or mabey it does turn out to be brutaly simple with the odd flaw ....?
This will definitelly help the defence of flags but only, where the map permits it. For example, in a city, the attackers will just be able to go round the bunker and attack it from the back.
The area around flags must be faily open for bunkers/firebases to be really effective i think.
Last edited by Top_Cat_AxJnAt on 2007-04-05 12:52, edited 1 time in total.
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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cyberzomby
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{GD}Snake13
- Posts: 142
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jmull
- Posts: 96
- Joined: 2007-03-29 14:21
**jumps on bandwagon**
LMAO.....your on the money there eggman.'[R-DEV wrote:eggman']LOL .. ffs .. some of you people are twats.![]()
Although my some of my posts have been a little thoughtless sometimes
there is this.........
1. And your point is?77SiCaRiO77 wrote:im thinking that the firebase use the bunker geometry , right? well i find easier to find a bunker than a rally point , a sniper only need to point at the bunker interior and wait .
2. And this is distinctly different to any other place on the map how?
3. Could you complain a little more please?
4. Do you complain like this in-game as well?
5. Would you like to complain about anything else before you've tried it?
6. Would you like an invisible bunker so no one can see it?
7. Did you actually "think" before you posted this?
8. Can you please leave my squad? **77SiCaRiO77 was kicked from squad**
________________________________________________________________
*back on topic*
WOW this gonna get real interesting, Very impressive.
Looks like the changes are gonna go way further than I ever imagined....fantastic.
Love your work dev's, keep it up.
Woooo hooooo open beta wooooo hooooooo.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love 
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Sgt.North
- Posts: 144
- Joined: 2007-05-15 00:24
OK, i know it wont happen for 0.6 but maybe make the new vehicle (British one
) look like this http://www.army.mod.uk/equipment/ese/ese_arrv.htm




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Jimmy_Smack
- Posts: 356
- Joined: 2007-02-07 16:11





