.50 cal & 12.7 mm MGs need a higher suppression factor

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Sneak Attack
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Post by Sneak Attack »

as of now the .50s really suck alot.

1) the iron sights on all the .50s except the M2 eather dont work or are a joke and make absolutly no sense in there design and dont work. the chinese .50 iron sites dont work and the bullets dont go where i aim. and the MEC .50 sights just dont make any sense and is probably the worst iron sight ever devised by man kind.

2) super inaccurate. the first shot from all of the .50s should be spot on every time, only after you start shooting up a storm should they get a little wrestles sense the car is shaking all over.

3) they suck at KILLING. whenever i use the .50 its usually to keep dudes ducking, and last time i used it i kept some guys over the crest of a hill but random guys would stick out or try to run and i would shoot them in the chest and leg. which should pretty much vaporize them...but......it just left them wounded so they just revived and went for cover. GAY. if i shoot you anywhere with a .50 you are done.
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Katarn
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Post by Katarn »

.50's are more accurate and i know that wounding people with .50's is total bullshit because they die instantly, no matter where you hit them. It's set in stone in the code. You probably got some bad hit detection which is something we don't have much control over.
Copy_of_Blah
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Post by Copy_of_Blah »

No kidding?! It really doesn't /feel/ like it. I'm going to go back and try it tonight.
How about the rate of fire?
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sekiryu
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Post by sekiryu »

The Chinese and MEC don't use .50s....they have 7.62x54r PKMs.......

BTW, .50 is the same as 12.7mm ;)

I never use mounted weapons--I never really use vehicles either though.
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Bob_Marley
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Post by Bob_Marley »

sekiryu wrote:The Chinese and MEC don't use .50s....they have 7.62x54r PKMs.......

BTW, .50 is the same as 12.7mm ;)

I never use mounted weapons--I never really use vehicles either though.
The MEC have 12.7x109mm Kords, not PKMs.

And I think the PLA have DshKMs, but what ever they are, they're definetly 12.7mm guns.

Oh, and people usually use .50 and 12.7 to destinguish between the 12.7x99mm BMG (.50) and 12.7x109mm Russian (12.7mm)
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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sekiryu
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Post by sekiryu »

I could have sworn the guns on the MEC "minivans" were PKMs.....maybe I'm thinking of BF2 and not PR.
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Sneak Attack
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Post by Sneak Attack »

no, they have always been .50s

and wounding is not total bull shit, go try it yourself. i shot the same guy like 3 or 4 times and he got revived each time.
and ".50's are more accurate" alot more accurate then me throwing a stone at 100 yards with my eyes closed?
alot more accurate then a G3
alote more accurate then what?!?. just telling me there more accurate does no good. and there not very accurate at distance, especially with the random iron sights that look absolutely nothing like iron sights and just plain old miss the concept of iron sights.

US and PLA iron sights are ok (except that the PLA iron sights dont go where it says the bullets are going to go) but the MEC Kord iron sights are just worthless. theres no sight on the back of the gun to line up with, its just a random stick poking out of the top of the barrel. and it has a V in the middle so you dont know if you are support to put your target in the bottom of the V or the top, but it doesnt really matter anyway because the gun is so inaccurate bullets go everywhere inside the V.
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workingrobbie
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Post by workingrobbie »

*cackles* I love your rants, Sneak Attack.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
sekiryu
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Post by sekiryu »

You're supposed to line up the front post so that the top of the post is level with the top of the V, like with the AK47. Then your bullets should hit what's on the tip of the front sight post.
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Katarn
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Post by Katarn »

Sneak Attack wrote:and wounding is not total bull shit, go try it yourself. i shot the same guy like 3 or 4 times and he got revived each time.
You should've said critically wounding - in that case yes, it does happen. But it's an added bonus because you get to kill his retarded friends.
Sneak Attack wrote: and ".50's are more accurate" alot more accurate then me throwing a stone at 100 yards with my eyes closed?
alot more accurate then a G3
alote more accurate then what?!?. just telling me there more accurate does no good. and there not very accurate at distance, especially with the random iron sights that look absolutely nothing like iron sights and just plain old miss the concept of iron sights.

US and PLA iron sights are ok (except that the PLA iron sights dont go where it says the bullets are going to go) but the MEC Kord iron sights are just worthless. theres no sight on the back of the gun to line up with, its just a random stick poking out of the top of the barrel. and it has a V in the middle so you dont know if you are support to put your target in the bottom of the V or the top, but it doesnt really matter anyway because the gun is so inaccurate bullets go everywhere inside the V.
You seem to be in a ranting mood. They are more accurate in v0.6 by quite a bit - they were especially inaccurate when shooting at ranges of over 300m (which is pretty much the max engagment range in PR right now). Of course the iron sights aren't perfect - they weren't meant to be used in the first place - we just place a camera at a position in which the ironsights will prove to be as useful as possible (granted the kords could use some work, it was not really a critical thing). If you have such a problem with the ironsights, use your tracers in the non-ironsighted view.
Cheeseman
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Post by Cheeseman »

.50 cal & 12.7 mm MGs need a higher suppression factor
Will... .50 cal is actually 12.7 mm, they're not two different cartridge case lengths, so the title makes no sense. Unless you mean the American .50 BMG round? But... then again I'm getting way too picky about this.
Last edited by Cheeseman on 2007-05-17 06:35, edited 1 time in total.
Silvarius2000
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Post by Silvarius2000 »

I find that the Mountings for the chinese HMG's really nasty when its moving but really I like to use the Mounted 50 cals when the damn thing isnt moving. You'd be surprised what a killer this is. I've mowed down many squads with this baby in EJOD desert.

I rely on iron sights only if I'm not under fire and I'm expecting trouble from one front. When the shit hits the fan I hit the camera button so that my view gets wider and rely on tracers then. I love being in humvees only for this reason
Outlawz7
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Post by Outlawz7 »

JKRMAUI wrote:I personally just don't like the sights....I find it very hard to hit targets with the Mounted weapons.

I personally think they should be set up more like the Personal weapons. You have the normal looking view then Right click to "aim" with the sights.
Press C to change the camera view....again another one, who hasnt seen the PR guide on YouTube :roll: ...j/k
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fuzzhead
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Post by fuzzhead »

50cal will be much much more useful in v0.6 because of the following:

- increased ammo count

- increased view distance on certain maps, so you can finally engage targets at realistic ranges.

- increased drawing distance on infantry, so youll be able to actually see what your shooting at

- limiting of the light AT, so it will be much harder to take you out.
Expendable Grunt
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Post by Expendable Grunt »

Sweet :D
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[LTC] Gunther.S [4SFG]
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Post by [LTC] Gunther.S [4SFG] »

'[R-DEV wrote:fuzzhead']50cal will be much much more useful in v0.6 because of the following:

- increased ammo count

- increased view distance on certain maps, so you can finally engage targets at realistic ranges.

- increased drawing distance on infantry, so youll be able to actually see what your shooting at

- limiting of the light AT, so it will be much harder to take you out.
Well Fuzzhead, that is good news

All I know is that I will wet my pants if something like this is implemented in PR .6
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

That is excellent Fuzz.

However, what only one single person on this entrie thread has managed to realise is:
Soulja wrote:I would really like to see either a better suppression value on it via either penetration values or a better blur effect.
A 50cal round will peice just about every tree trunk, every brick, mud and medium think stone wall, EVER.

IF 60% of your normal cover can be pentrated by a automatic anti infantry weapon that is pointing in your direction and fires, YOU WILL either die or be suppressed becuase you will be forced to find cover, that not only obscures you from visual range BUT also stops 50cal rounds.

That will restrick your movements considerebly becuase you will have to use the lye of the land (hills, mounds) and not random objects sitting on the land, something that plays a seriously significant role in providing cover at present in PR (namely, walls, trees and houses) to SURVIVE - will take significantly longer to traverse across the area of map around you and therefore:

The 50cal will have truely succedded in limiting your movements to the extend that you will have to take much much longer routs or you will be unable to move totaly.


SO is it possible to make 50cal rounds peice through:

< small stone walls
< small stone and mud huts
< standard 10ft brick walls
< all type of trees and bush
< anything else you can realistical think of!
?
Last edited by Top_Cat_AxJnAt on 2007-05-17 21:26, edited 1 time in total.
KP
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Post by KP »

Love the increased blur effect suggestion. Also love what we're getting for .6.

But one big question: are the mounted .50s as effective at taking out spawn cars as the M95, which needs four or five shots to take one out?
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Copy_of_Blah
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Post by Copy_of_Blah »

Top _Cat the great wrote:

SO is it possible to make 50cal rounds peice through:

< small stone walls
< small stone and mud huts
< standard 10ft brick walls
< all type of trees and bush
< anything else you can realistical think of!
?
I don't know for sure but I wouldn't think so. The penetration values for those things (if any) are already set and if they were changed you would have to either create NEW statics for all the mappers to use or modify all the existing statics and release those for all mappers to use.

If it were as easy as changing a value in code I'm sure they'd have done it already.
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