Sniper Rifles - One shot one kill???

General discussion of the Project Reality: BF2 modification.
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Pah! We already HAVE a hit detection problem, why would we need another?
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Christ I never knew the hit detection in PR was the same as BF2.
The IED Master 8-)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Ive seen that movie on hitboxes lag on YouTube...and its true...

Ive shot the bot on SP past his *** and he died, while shooting AT HIM didnt take any effect, untill I emptied the whole clip into him...
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DaedalusAI1
Posts: 62
Joined: 2007-02-14 03:39

Post by DaedalusAI1 »

Cyber-Couch wrote:I chuckled a bit when I read that. Say you have an m16 and your target is 500 yards away and running - unless he's running at a speed of about 2,000 MPH then you wont have to shoot ahead of him.
You are kidding right? If you are talking about real life, then yeah you have to shoot ahead of the enemy because it takes time for the bullet to travel 500 hundred yards. So even if they are walking, you would have to aim ahead of someone. As far as the game goes, from what I could tell, you have to aim ahead of someone to hit them also if they are running.
Bunny from Platoon "... I get this bad feeling. I told the padre the truth man, I like it here. Get to do what you want, nobody f#@%$ with you. The only worry you got is dying. And if that happens you won't know about it anyway..." :m1helmet:
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