0.6 A10 cannon audio teaser

General discussion of the Project Reality: BF2 modification.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Nice, everythig looks so good in 0.6 ! The only problem is the time that we have to wait.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Not too long now I don't think.
The IED Master 8-)
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Sweet, the A-10 no longer goes 20mph!!!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

well I'm glad 99% of you liked the sound. Now, keep in mind it will sound different without EAX but still pretty good.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

krekc wrote:starting to sound like the real deal!! I think a lot of the unique sound of the A-10 gun has much to do with delay: the "grunt" as it were, comes about a second after the gun has finished firing, so it actually comprises of 2 sounds, which may be difficult to capture in BF2.

they way you have it now the "grunt" comes from the Gun of the A-10 when infact the loud grunt should be an environmental sound. The existing a-10 gun sound to my ear compaired to videos i've seen sounds pretty accurate tbh, it doesn't need to be very loud, however there is no "enivronmental sound at all" in game. If you were to apply a heavy compression & a slight touch of reverb to the origonal game sound, then somehow get it to trigger as an environmental sound, like say thunder, a second after the gun finishes firing, or, say to start a few seconds after the gun starts firing. Then you would have the elusive Warthog sound captured I reckon

http://www.youtube.com/watch?v=NUadYXGcWAs&NR=1

http://media.putfile.com/A10-cannon-3rd-person

On another note, even though the image quality isn't the best on the video, damn look how far out to the horizon you can see the plane!
Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Anyone else Notice this? Those Clouds are 3D, and that A-10 Engine Sounds Sweater than the Current PR, the Gun is Cool too i Suppose :-)
krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

'[R-DEV wrote:Katarn']Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.
Lookforward to hearing it in 5.1 indeed
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?
Image
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

'[R-DEV wrote:Katarn']Speed-of-sound modeling is already in BF2 if EAX is enabled, the distance at which he was filming was too short to notice though. Once you get 500m+, it's easily seen before heard.
Does that include the time difference between the impact sounds on the ground and the shooting sounds from the plane?
Image
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Post by arthuro12 »

AWESOME!
ImageImage
Possibly the sexiest member alive.. I want to tickle your prostate :D
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

this is the most awsome teaser for pr ever!
Love the clouds, new g3, huge view distance, a10 sound...
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Outlawz wrote:btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?
Hopefully, it's very quiet in a cockpit.
The IED Master 8-)
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

DirtyHarry88 wrote:Hopefully, it's very quiet in a cockpit.
You're serious aren't you?
Image
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

eddie wrote:You're serious aren't you?
I mean compared to being outside a plane, i.e. you can speak and be heard.

Just now, the A10 is almost as loud from inside the cockpit as it is outside the plane.
The IED Master 8-)
Agent Johnson
Posts: 439
Joined: 2006-04-08 16:50

Post by Agent Johnson »

sounds pretty good.
Last edited by Agent Johnson on 2007-05-20 00:09, edited 1 time in total.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Post by strima »

I've just made a little bit of sex wee in my jeans.
Image
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

Outlawz wrote:btw, anything new on the A10-pilot-useless-on-VoIP-due-the-loud-engines issue?
Headphones work wonders. I know not everyone has headphones, but its somthing to think about if you use an A-10 a lot...
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

sounds great
Image
Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

Sweeeeeeet!
[:NET:]Boondock Saint
Posts: 30
Joined: 2007-03-06 22:52

Post by [:NET:]Boondock Saint »

'[R-CON wrote:Jaymz']What would be the real thing, louder? That's the loudest sound in 0.6.....
I was not commenting on how LOUD it was. I was commenting on the sound. It is still not quite right. Though that may be a limitation inherent to BF2.
Post Reply

Return to “PR:BF2 General Discussion”