Staff Round's

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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Staff Round's

Post by Swe_Olsson »

I used to play a game called Armored Fist 3 - it's a tank simular made in 99, Anyhow... there was 4 Different kind's of Rounds in the Tank's...

Sabot - this round penetrates the Armor with brute Force

HEAT - High explosive Round's

Staff - Exploading Above Target !

Is there any Possibilty to have a Round which actually exploads right above the target when shooting at it... if its to high, it wont expload.. but within 2 Meters.. this could improve Desert Tank Battles etc..


I remember i saw the Antennas of a Tank.. i loaded up my Staff round and placed it right above him.. he never even knew it was coming ;)
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Don't forget MPAT!

EDIT: A bit off topic, but how does Armored Fist 3 compare to say T-72:Balkans on Fire and Steel Beasts in terms of realism?
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

MPAT is actually a different round from HEAT, MPAT is Anti Aircraft Around
and yes Johnny, thats exactly what i ment ;) those rounds are sweet ***, works like a charm.. and Guerra I have no idea because i have never played that game.. I played Armored Fist 3 for 2 years.. its one of the best games i have ever played.. even thought its lack of graphic's
Last edited by Swe_Olsson on 2007-05-20 12:27, edited 1 time in total.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

SRAW is a homing, fire-and-forget, top attack missile in real life, however, in the game it's SACLOS direct attack (for balance reasons, I guess). It would be nice if it could be top attack as well, but unfortunately, I don't think it's possible.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Jonny wrote:Google it first - from what I found MPAT = HEAT, which we already have.
Sort of true, I'm too tired to explain so I'll let fancy manual pictures explain.

HEAT:
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MPAT:
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jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

The underslung rocket launcher for assault rifles in Bf 2142 has something similar. You have to change the detonation range manually via mouse wheel while using the aimport (which has a rangefinder that can also show the detonation distance).
I doubt it's possible in the BF 2 engine though.
This signature is here due to lack of imagination.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

just use the "Mine" Technolgy upside down... lol
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

BF2 mines require both contact and fast motion, as far as I know.
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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

im sure with a little tweaking it could work, I mean, even if you drive over the mine... with the mine in the middile.. it still blows up.. no contact at all.. and since the mine is moving throught the air.. ;)
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

I can't count how many times I could have used STAFF rounds on infantry and vehicles being entrenched, however there is one fundamental problem with implementing STAFF rounds; You would need to actually get a working LRF on the tanks, flat ballistics trajectories won't cut it and as far as I know a ballistics computer which will calculate distance, automatic lead and elevation is not possible/very hard to implement in the BF2 engine.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

just a sudjestion anyways, maybe a DEV could atleast look into this ?
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

for an example EJOD Desert, all those Tank Protection for T 90... I belive the T 90's are lower then the Abrams, there for harder to hit in such positions.. but an abrams, rolling around the corner... fires a sabot round.. and misses.. whith a STAFF, this wouldnt happen... a big bad explosion... :D the Bigger the Boom The Better
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

im not saying it has to be inplented in all maps.. but especially EJOD Desert.. bc i know for a fact the MEC has a great over take with those tank bunkers... seriously and maybe 6 rounds of STAFF.. not 15 like the rest
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Jonny wrote:It just takes too little skill to use.
..
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