Ingame, people prone dive from 5 feet away and in CQB which isn't realistic at all. If you are at 300M though, then that is much more realistic, which is why we should get away from the Karkandy stuff of CQB since there really is no solution to it unless all weapons are designed like the SAW zoom.Smitty4212 wrote:Not in the Armed Forces, so don't quote me on this, but I'm pretty confident standard procedure isn't to hit the deck when confronted face to face with an armed hostile. You would always shoot first, not dive, because diving SHOULD limit your ability to return fire immediately. That's the whole damn problem with instaproning.
And I'm damn sure that SOMETHING could be done about it, I really don't buy "It's hardcoded sorry!". Can't add a delay for shooting if you prone? Can't add a sprint effect? Maybe these ideas really can't be implemented, but there's got to be some way to reduce it's effectiveness.
Once Light AT and Grenade Launchers are fixed though, engagements in urban environments should be better. But what needs to happen is that we need more rooftops or balconies in urban maps so that one rooftop cannot dominate. That would also make firefights longer as opposed to just fighting in the streets. It would be a battle between balconies and then once the ground levels are cleared out, then infantry would move through the semi clear streets.




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