About the Medic class in 0.6

General discussion of the Project Reality: BF2 modification.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Also will teach the squad to try and protect their medic I guess.
Image

El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

and i really think the body armor will give them just a bit more confidence to run out into batle if need be. And yes, hopefully the Medic will be seen as more of an asset...
The added ammo will be nice too...
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

OkitaMakoto wrote:And yes, hopefully the Medic will be seen as more of an asset...
lol are you saying the medic is not valued at present? Who do you play with?

Most good SLs will only be really concerned about kits load outs when there is no medic in the squad. Most important member of any non kamikaze squad.


I think these changes make the medic the trooper he should be. (be good when the look down / heal bit is removed)
Last edited by MadTommy on 2007-05-21 09:26, edited 1 time in total.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I meant that comment as "hopefully people wont mind playing as medic now if asked"
I myself am almost always medic, and the added ammo and armor makes me happy. normally, you get some guys who dont want to be medic because they dont have the armor or ammo, or grenades... its really lacking in .5, but i still love it.
I didnt mean that people dont appreciate it :) they freakin' better... im running my butt of trying to heal and revive guys.. they better appreciate it!!!
haha
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