Here's what mine looks like:



Code: Select all
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive objects/Objects_client.zip Objects
fileManager.mountArchive menu/Menu_client.zip Menu
fileManager.mountArchive menu/Fonts_client.zip Fonts
fileManager.mountArchive ../bf2/Objects_client.zip Objects
fileManager.mountArchive ../bf2/Common_client.zip Common
fileManager.mountArchive ../bf2/Menu_client.zip Menu
fileManager.mountArchive ../bf2/Fonts_client.zip Fonts
fileManager.mountArchive ../bf2/shaders_client.zip ShadersCode: Select all
fileManager.mountArchive objects/Objects_server.zip Objects
fileManager.mountArchive menu/Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common
fileManager.mountArchive ../bf2/Objects_server.zip Objects
fileManager.mountArchive ../bf2/Menu_server.zip Menu
fileManager.mountArchive ../bf2/Common_server.zip CommonClientarchives.con wrote:fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive objects/Objects_client.zip Objects
fileManager.mountArchive menu/Menu_client.zip Menu
fileManager.mountArchive menu/Fonts_client.zip Fonts
fileManager.mountArchive ../bf2/Objects_client.zip Objects
fileManager.mountArchive ../bf2/Common_client.zip Common
fileManager.mountArchive ../bf2/Menu_client.zip Menu
fileManager.mountArchive ../bf2/Fonts_client.zip Fonts
fileManager.mountArchive ../bf2/shaders_client.zip Shaders
Serverarchives.con wrote:fileManager.mountArchive objects/Objects_server.zip Objects
fileManager.mountArchive menu/Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common
fileManager.mountArchive ../bf2/Objects_server.zip Objects
fileManager.mountArchive ../bf2/Menu_server.zip Menu
fileManager.mountArchive ../bf2/Common_server.zip Common
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Banghazi\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Banghazi\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "USMC"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "" ""
gameLogic.setKit 2 0 "" ""
gameLogic.setKit 1 1 "" ""
gameLogic.setKit 2 1 "" ""
gameLogic.setKit 1 2 "" ""
gameLogic.setKit 2 2 "" ""
gameLogic.setKit 1 3 "" ""
gameLogic.setKit 2 3 "" ""
gameLogic.setKit 1 4 "" ""
gameLogic.setKit 2 4 "" ""
gameLogic.setKit 1 5 "" ""
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
nooo that is your problemMichSt-Spartan wrote:It probably doesn't help that I have no kits assigned, but I don't think that's the problem.
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Banghazi\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Banghazi\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/Kits/kit_spawner_defs.con
endIf
rem GB VERSUS PLA NON URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier"
gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "ch_Engineer" "ch_light_soldier"
gameLogic.setKit 2 4 "gb_Engineer" "gb_light_soldier"
gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
LMAO thanks a ton man, I'll let you know how it works out.'[R-DEV wrote:Rhino']nooo that is your problem
That should work better.Code: Select all
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\Banghazi\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con run TriggerableTemplates.con BF2Editor else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\Banghazi\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run TriggerableTemplates.con run ../../objects/Kits/kit_spawner_defs.con endIf rem GB VERSUS PLA NON URBAN rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "CH" gameLogic.setTeamName 2 "GB" gameLogic.setTeamLanguage 1 "Chinese" gameLogic.setTeamLanguage 2 "GBEnglish" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_ch" gameLogic.setTeamFlag 2 "flag_gb" gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier" gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier" gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier" gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier" gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier" gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier" gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier" gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier" gameLogic.setKit 1 4 "ch_Engineer" "ch_light_soldier" gameLogic.setKit 2 4 "gb_Engineer" "gb_light_soldier" gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier" gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier" gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier" gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 1000 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 50 gameLogic.setDefaultNumberOfTicketsEx 16 2 50 gameLogic.setDefaultNumberOfTicketsEx 32 1 50 gameLogic.setDefaultNumberOfTicketsEx 32 2 50 gameLogic.setDefaultNumberOfTicketsEx 64 1 50 gameLogic.setDefaultNumberOfTicketsEx 64 2 50 gameLogic.setDefaultNumberOfTicketsEx 128 1 50 gameLogic.setDefaultNumberOfTicketsEx 128 2 50 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1
No, it's been fixed before, but the error is back again but stronger (like cancer). See, I added the kits in, it worked, I celebrated, threw a party, and did some more work on the map. I had some problems with it not updating when opened in game, and then I realized that I had left an old client.zip and server.zip in the map folder. I tried running it again with those removed, and I get smacked with the exact same error, but this time my init.con DOES have the kits.'[R-DEV wrote:Rhino']you only just got round to trying this fix? did you copy and paste the ENTIER init.con file which i posted above and also which version are you working with of PR?