RPG-7 Firing procedure

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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

RPG-7 Firing procedure

Post by Expendable Grunt »

I was reading through the manual on the RPG-7 and read that the RPG is carried in two parts -- the booster and the warhead/motor itself. Maybe at some point in time we can have the reloading animation show this? Would help slow down RPG spam and the like.
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

One thing to take into account is, animations are very time consuming for the DEVs and don’t in themselves affect game play. RPG spam is being controlled through kit limiting.. lets see how that goes.
Harrelson
Posts: 194
Joined: 2005-10-26 12:31

Post by Harrelson »

if i remember correctly, creating a 1 sec professional animation takes 5-8 hours so its something very time consuming
Taffy
Posts: 179
Joined: 2005-09-12 16:13

Post by Taffy »

Harrelson wrote:creating a 1 sec professional animation takes 5-8 hours
:shock:

Yeah, kit limiting should help with RPG spam, that should be enough really.
Myself wrote:It'd be more popular than PR, cuz itd appeal to the noob-spraying, team-killing, bunny-hopping, jet-crashing, team-swapping retards that belong in vanilla BF2.

Neutraliser of 1 spam bot.
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