just a some suggestions i came up with while playing
1 when a chopper tips over is it possible to have the blades dig into the ground and blow up that would hopefully discourage nillas from flying
2 vehicle specific kits (!caution incoherent rambling ahead!) 1 kit per vehicle meaning you go to a chopper and the person who gets there first pushes t gets that kit is the only one able to fly that chopper i think it would leave less ppl standing on carriers with pilot kits for tanks, attack choppers, and apcs would need 2 of course but only a person from the same squad could get the kit
3 sl to sl communication channel i guessing same old story with the bf2 engine
some of these ideas have probably been suggested before, btw i am aware of the search button i enjoy pressing so no need to inform me of it
listen i dont know how to make a new topic here so ill just post my ideas here
first of all background sounds(like in bf2 mc)
you always here like guns fiiring from the far or mortar explosions like its a few miles awy(a battlefield atmoshphere)
mortars one guy only fires and the only he thing he does is pressing the left mouse button and then the guy fires and the second guy aims it
second of all how bout bmp vehicle it will be cool
and why not add the israeli army it will be like israeli vs insurgents maps
then add the merkava tank just take the abrams and design it as a merkava believe me if you will have the israeli thing i garranty you that you will have much more israeli players and the degtarev lmg for the insurgents and mec
oh yeah and i almost forgot-more iron sights i mean iron sights for stationary mgs like the stationary saw pkm and the chinese mg and an iron sight for the 50 cal thats on the tank because there are iron sights only on the hummvie and this sucks and the same thing with all the other mgs the gb mgs the mec and the chinese mgs
and no more red and green shots whats that supposed to be and ofcourse you wont need those green and red shots cause you will have iron sights
so tell me what do you think of my ideas
Last edited by blackeagle1992 on 2007-05-22 19:27, edited 1 time in total.
nillazsuck wrote:
1 when a chopper tips over is it possible to have the blades dig into the ground and blow up that would hopefully discourage nillas from flying
Lol, so the whole flipping the little bird over on the carrier repeatedly killing half your team atleast 8 times in one round hasn't been discouragement enough? Case in point, NOTHING and I mean NOTHING will discourage a nilla noob from flying.
And I think its hardcoded and even if it wasn't it would cause more trouble than its worth.
blackeagle1992 wrote:listen i dont know how to make a new topic here so ill just post my ideas here
first of all background sounds(like in bf2 mc)
you always here like guns fiiring from the far or mortar explosions like its a few miles awy(a battlefield atmoshphere)
mortars one guy only fires and the only he thing he does is pressing the left mouse button and then the guy fires and the second guy aims it
second of all how bout bmp vehicle it will be cool
and why not add the israeli army it will be like israeli vs insurgents maps
then add the merkava tank just take the abrams and design it as a merkava believe me if you will have the israeli thing i garranty you that you will have much more israeli players and the degtarev lmg for the insurgents and mec
Those kinds of sounds. (Dynamic sounds) are not possible, you can play a map called Streets that has fighting in the background. (GO check it out)
In order to throw in an Israeli military someone would have to model out Israeli armor, troops, helicopters, gun, voice overs, ect. The community is working on putting in a Canadian faction. You could help them out, and when there all done you could suggest to work on an Israeli faction .
so i guess bf2 mc? is not using the sound engine of bf2?
ok then about the israeli army ok ill wait till they finish the canadians then ill ask them(who tell me i wanna adress to them)
i can wait dont worrry but the main problems are
1.no mortars
2.stupid painted mg shots instead of normal iron sight like on the humvee
oh yeah and another idea-usebale arty to use this arty someone needs to be crewman the insurgents will have katyushas on technical jeeps the mec and the pla will use grads(long range katyusha)
and the americans,british,and israeli(if there willl be eventually) will use mobile howitzers what do you think about that?
and its no problem getting those artillery weapons(the guy that designs can take it from desert conflict mode and the katyusha techninal jeep design by himself(its possible if scads and grads are possible)
and arty cooridants wil be given just as it does in desert conflicts someone give coordinats then an artillery user will respond positive(if he wants to he can decline in negative)and then it will auto aim to the area he needs to fire to hit the target and then he will fire or he can randomly fire the arty(which is not a good idea)
1. Would require a new model, almost the same thing as suggested before, landing into an allwyway or walking up to the rotors and getting killed,would require a new model.
2. no comment
3. Hardcoded cant mess with viop, the only way is to relay to commander and commander will relay to squad.
It seems like a good idea but in reality it isn't. It basically would give one person command of a vehicle the entire round and not allow anyone else to fly/drive a vehicle they probably would really like to have a turn with.
Thanks luizinhuu for the find
People are hopelessly ignorant of their own ignorance. -Me
blackeagle1992 wrote:so i guess bf2 mc? is not using the sound engine of bf2?
ok then about the israeli army ok ill wait till they finish the canadians then ill ask them(who tell me i wanna adress to them)
i can wait dont worrry but the main problems are
1.no mortars
2.stupid painted mg shots instead of normal iron sight like on the humvee
oh yeah and another idea-usebale arty to use this arty someone needs to be crewman the insurgents will have katyushas on technical jeeps the mec and the pla will use grads(long range katyusha)
and the americans,british,and israeli(if there willl be eventually) will use mobile howitzers what do you think about that?
and its no problem getting those artillery weapons(the guy that designs can take it from desert conflict mode and the katyusha techninal jeep design by himself(its possible if scads and grads are possible)
and arty cooridants wil be given just as it does in desert conflicts someone give coordinats then an artillery user will respond positive(if he wants to he can decline in negative)and then it will auto aim to the area he needs to fire to hit the target and then he will fire or he can randomly fire the arty(which is not a good idea)
It seems like a good idea but in reality it isn't. It basically would give one person command of a vehicle the entire round and not allow anyone else to fly/drive a vehicle they probably would really like to have a turn with.
What do you mean? I think you misread his suggestion. I'm assuming that when the pilot dies, whoever requests the new kit will get it. The original pilot will have to re-request it at the vehicle if he wants it again. For good measure you could make the time limit between death while using a kit, and requesting that same kit something like 7 minutes (the H-AT will be 5 minutes, I believe).
Personally I really like it. Gets rid of having 10 guys with pilot kits sitting around doing nothing, because if they have a pilot kit, they're in a helo/plane.
nillazsuck wrote:just a some suggestions i came up with while playing
1 when a chopper tips over is it possible to have the blades dig into the ground and blow up that would hopefully discourage nillas from flying
2 vehicle specific kits (!caution incoherent rambling ahead!) 1 kit per vehicle meaning you go to a chopper and the person who gets there first pushes t gets that kit is the only one able to fly that chopper i think it would leave less ppl standing on carriers with pilot kits for tanks, attack choppers, and apcs would need 2 of course but only a person from the same squad could get the kit
3 sl to sl communication channel i guessing same old story with the bf2 engine
some of these ideas have probably been suggested before, btw i am aware of the search button i enjoy pressing so no need to inform me of it
The first one, why would a helo blow if the blades dig into the ground? The blades would just get wrecked. I just don't like when people think all vehicles blow up when they are hit with RPG's or Crash and so on, yes it might possible, but highly unlikely for a helo to blow up from having its blades hit the ground. It would take like 10 minutes to replace them, it wouldn't "Blow up". Yes I am being anal about this.. But It is unrealistic to have it blow up, and since I don't think they can just damage the blades then no.
Second one. What if you're trying to get in a cobra or apache. Guess the gunner is screwed. It understand where you're coming from, like it. But it wont solve anything. They will still wait for the helo, even if there is only 1 kit per helo.
I mean you gotta realize there is only 1 pilot per helo anyways. They still wait for it don't they.
Again, I assume that for attack helos there'd be two kits per helo.
And there may be only 1 pilot per helo, but there's multiple kits. So people get a kit and sit around doing nothing. At least this way they'd be encouraged to, if there's no aircraft around, maybe go out and do something (say, if transport comes to pick them up). Better than realizing there's no aircraft to fly and going out to fight with your pistol and massive helmet.
when i say painted shots i mean when you see the shots firing you see them in green or red while you fire them i guess those shots were meant to show you where you are shotting at because you dont have a crossiar and then by the colored hits you see where are you firing at i dont understand why cant he just give iron sites to all the stationary or on vehicle mg's
and about idf-1.i dont know where to download it from this website is dumb its got no download files 2.idf mod is like bf2-not realistic 3.i meant modern idf that encounters terrorists not the 60's idf
A tracer projectile is constructed with a hollow base filled with a pyrotechnic flare material often made of phosphorus or magnesium or other bright burning chemicals. In US and NATO standard ammunition this is usually a mixture of strontium salts and a metal fuel such as magnesium. This yields a bright red light. Russian and Chinese tracer ammunition generates green light using barium salts.
Tracers can never be a totally reliable indicator of a gunner's aim since all tracer rounds have different aerodynamics and even weight from ordinary rounds. Over long ranges the stream of tracer rounds and the stream of ordinary rounds will diverge radically, especially given that a tracer bullet's mass decreases over time because the tracer material in its base burns and vaporizes. Although advances in tracer design have diminished this problem, it still exists in modern ammunition.
consider tread hijacked lol anyway back to my point about 1 kit per vehicle my idea is that for every one chopper, plane, tank, apc ect... there one kit available specificly for that vehicle yes the kit would disapear after the operator dies he doesnt get the kit for the remainder of the round for vehicles that require 2 kits to operate only the person of the same squad is able to get the kit if a guy jumps in with out the kit from another squad he is dead just like its set up now yes it might incourage ppl to get off the carrier and set foot on the battlefield also awhile back i was crusing around in my apc one manning blowing stuff up doing pretty good then i get hit by an rpg i think hopped out to repair someone spawned in the apc got out grabbed a kit and drove off while i was wrenching away
nillazsuck wrote:
3 sl to sl communication channel i guessing same old story with the bf2 engine
People use Teamspeak or something similar to overcome this limitation.
El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
nillazsuck wrote:consider tread hijacked lol anyway back to my point about 1 kit per vehicle my idea is that for every one chopper, plane, tank, apc ect... there one kit available specificly for that vehicle yes the kit would disapear after the operator dies he doesnt get the kit for the remainder of the round for vehicles that require 2 kits to operate only the person of the same squad is able to get the kit if a guy jumps in with out the kit from another squad he is dead just like its set up now yes it might incourage ppl to get off the carrier and set foot on the battlefield also awhile back i was crusing around in my apc one manning blowing stuff up doing pretty good then i get hit by an rpg i think hopped out to repair someone spawned in the apc got out grabbed a kit and drove off while i was wrenching away
wow. First off, learn to use punctuation.
Secondly, i rather like your idea about the one kit for a particular vehicle, i assume in your illogical rantings you mean that the kit spawns next to the vehicle on the ground and is not 'requested' as such, more first to the kit gets the vehicle kind thing. Would counter the whole hanging-around-on-the-runway problem, but then again might prompt more rambo behaviour in vehicles that are meant be supporting and transporting troops i.e APCs.
Thirdly, please dont one-man APCs anymore. Its a real hinderance to gameplay to have people use them nilla-style, and not use them in their proper role as infantry support and resupply vehicles. Having them immediately taken off by some uber crewman rambo just to get blown up is a real waste of an asset imo.
[R-DEV]Eggman- At one point it said Realtitty which I think was a Freudian...
nillazsuck wrote:i had 3 commas in that parrarant, anywho; my idea is that you still request the kit from the vehicle will do chief it was a server that not a lot of ppl were playing
Step one: learn to use punctuation. Step two: learn to use proper grammar with proper punctuation.
Makes posts much easier to break down. Run-ons are improper grammar for a reason.
Secondly, i rather like your idea about the one kit for a particular vehicle, i assume in your illogical rantings you mean that the kit spawns next to the vehicle on the ground and is not 'requested' as such, more first to the kit gets the vehicle kind thing. Would counter the whole hanging-around-on-the-runway problem, but then again might prompt more rambo behaviour in vehicles that are meant be supporting and transporting troops i.e APCs.
That wasn't what I was thinking, but I actually quite like that idea.