Suppressed SMGs as alternative weapon option for Spec. Op class?

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danshyu
Posts: 45
Joined: 2007-05-23 10:05

Suppressed SMGs as alternative weapon option for Spec. Op class?

Post by danshyu »

You know, just an alternative weapon option that replaces their assault carbine with suppressed SMGs?

I imagin this might have been suggested before, but since I couldn't find it with forum search function. I'll post it here.

Basicaly the player clicks that little weapon switch button next to the class selection in the spawn menu, much like how you switch to the unlocked weapons for your class in vanilla BF2. Only that you won't need to unlock anything to get these.

Why do we need these? Well, I always thought that the Spec. Op soldiers should have the options of picking stealth weaponry instead of their standard weaponry. Them being special and all... :roll: Since a noise-less assault carbine like M4 could very well unbalance the game. Why not give them submachine guns instead?

So, here are my thoughts:

The advantage of a suppressed submachine gun over assault carbine:

  1. Very little recoil due to smaller calibur, thus very easy to handle while shooting in full automatic.
  2. Very little visible muzzle flash (if any) and very little audible noise due to the use of suppressor. Can only be heard up close.
  3. Completly tracer-less in game.

The disadvantage of a suppressed submachine gun over assault carbine:

  1. Considerably less damaging than assault carbines due to smaller calibur bullets, and bellow average bullet velocity due to suppression. Damage is also very location dependant for the same reason.
  2. Much less accurate than assault carbines due to compact size and slower velocity. Though the low recoil allows a fairly tight cone spray while in full automatic mode.
  3. Much shorter effective range than assault carbines. Again, due to the lower accuracy. Most effective in close quarter, such as in urban environments.

In a nutshell, these suppressed submachine guns are not as powerful as assault carbines. However, they're perfect for infiltrating enemy line and taking down enemy combatant without giving up the operative's position.

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So, which submachine guns to give to each faction?

Here are my ideas:

For British and American, they can have the iconic MP5SD (800RPM). To add variety, let the British version have a red dot scope, and the American version with a solid stock instead of a retractable one. You know, like how they varied the M4.

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  • MP5SD's characteristic will be that it has the lowest recoil out of all the other faction's SMGs.
  • MP5SD Magazine capacity is 30 rounds, just in case it's not a common knowledge already.
For the Chinese. They'll have the QCW05 (650RPM), a submachine gun version of QBZ95 assault rifle.

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  • QCW05 will have the highest accuracy from the other SMGs due to the longer barrel in it's bullpop configuration.
  • QCW05 also have the highest capacity magazine (50). But due to the bulkier magazine design, the reload is slower and the number of magazines one can carry is also lower.
  • QCW05 also shoots the slowest, 650RPM instead of 800RPM.
Finally for MEC troopers. AS "Val" (800RPM).

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Ok, this isn't really a submachine gun, but a low velocity automatic rifle. But it'll serve the same purpose.
  • AS "Val" will have the highest damage per shot out of all the other SMGs.
  • However, as the consequence. AS "Val" has the highest recoil, and lowest capacity magazine (20) out of all 3 SMGs.

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:!: All in all. I think by having these stealth specialty weapons will add another fun dimension to the gameplay, without sacrificing the realism.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

Nice explenation even though this has been suggested for. I think the devs are looking into suppressed rifles/sub machine guns.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

I'm not sure if spec ops class even is ingame with the new release? I'm guna miss that cute little carbine PLA has.
Aye nice idea though.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

No offence but, i have a disadvantage that blows this idea out of the water entirely.

Silenced Weapon = Silent Kills, correct?

Person killed with silenced weapon + VOIP = "OMFG, HES OVER THERE, 3RD WINDOW FROM YOU BARRY, YEH, THERE, SHOOT HIM"
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

By the way:Afaik,suppressors are not mainly used to be not heard by the enemy(but this is still an useful side-effect),but to prevent the people wearing the weapons from being blinded and deafened by the muzzleflash and the sound,which is far louder inside buildings.

It would be nice,but as I stated above,suppressors are mainly used by civilian special forces for operations inside buildings(e.g. hostage situations),and I personally never heard of suppressors used in the military sector(but that does not have to mean much ;-) ).
So all in all i think that in mitilary you would sooner have a non-suppressed weapon,since a low-velocity 9mm is likely to be stopped completely by a soft-cover kevlar west.It would make sense if it was added that you have the Near-Grenade-explosion-effect occuring while firing high caliber weapons inside small rooms so that then supressed weapons had a high advantage.
danshyu
Posts: 45
Joined: 2007-05-23 10:05

Post by danshyu »

BlackwaterEddie wrote:No offence but, i have a disadvantage that blows this idea out of the water entirely.

Silenced Weapon = Silent Kills, correct?

Person killed with silenced weapon + VOIP = "OMFG, HES OVER THERE, 3RD WINDOW FROM YOU BARRY, YEH, THERE, SHOOT HIM"

Well, I think the advantage is mainly that the target will have a harder time to tell where the shots are coming from.

Also, even when you missed the first few shots. Chances are, the target won't attempt to take cover simply because he couldn't hear it, thus did not notice it.

And even when he does notice he's being shot at, he wouldn't know which direction to take cover from since there are no tracer nor noise.
Hardtman wrote:By the way:Afaik,suppressors are not mainly used to be not heard by the enemy(but this is still an useful side-effect),but to prevent the people wearing the weapons from being blinded and deafened by the muzzleflash and the sound,which is far louder inside buildings.

It would be nice,but as I stated above,suppressors are mainly used by civilian special forces for operations inside buildings(e.g. hostage situations),and I personally never heard of suppressors used in the military sector(but that does not have to mean much ;-) ).
So all in all i think that in mitilary you would sooner have a non-suppressed weapon,since a low-velocity 9mm is likely to be stopped completely by a soft-cover kevlar west.It would make sense if it was added that you have the Near-Grenade-explosion-effect occuring while firing high caliber weapons inside small rooms so that then supressed weapons had a high advantage.
Military do still use suppressed SMGs, though very sittuation dependant. As you stated, in most sittuation a rifle calibur weapon is perfered. However, special forces such as Navy SEAL have been happy customers for suppressed SMGs like MP5SD for decades.

During most covert operations the operative would usually have the first shot advantage, thus giving times needed for precision aiming. Even pistol bullets which are used in SMGs will be effective as long as they managed to hit the vulnerable areas.

Even if there wasn't enough time for careful aiming, such as a sudden emergency confrontation. Simply spray across the target's body, and chances are 1~3 rounds will land on unprotected areas. The light recoil of SMGs made this easy to do.
Last edited by danshyu on 2007-05-23 13:03, edited 1 time in total.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Due to the way sound works in BF2, being on a linier rather than logoryhtmic scale the sound of unsuppressed gunfire dies out rather quickly anyway, and that combined with the reasons outlined above makes the usefulness of suppressors for short range weapons rather lacking in usefulness. For longer range weapons (such as the Mk.12 of previous versions) there is a bit more of an advantage as it makes marksmen much harder to locate by sound (rather than "I hear an M14 to the west" that we have now) which makes a good marksman with said rifle a rather scary opponent as if he can headshot consistantly it makes it a real ***** to hunt him down. Though if he cant, he's usually fooked as suppressed 5.56 + long range means that the weapon didnt hit very hard atall.

Also, the AS "Val" would seriously impact on the balance. That thing can penetrate issue soft body armour at 400m. Even with 20 round magazines its still a 9x39mm suppressed assault rifle and would be a way more felxible weapon than the MP5SD. Also, it doesnt fit with the MEC very well now, as they're pretty rapidly dumping thier russian small arms. With thier current set up it'd be more likly to see them with MP5SDs or suppressed P90s (Or a suppressed G3KA4 or HK53)
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

This has been heavily suggested and therefore will be closed.
Personaly, im still seeing too many spec ops on the field, running by themselves. The last thing to help that would be to give them another advantage.

...mongol...
Military lawyers engaged in fierce legal action.

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