Weapon Question

General discussion of the Project Reality: BF2 modification.
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apophis3d
Posts: 3
Joined: 2007-05-24 20:20

Weapon Question

Post by apophis3d »

Ok I have one question and if this mod does indeed support this I am sold and will be downloading it right away.

Are you able to deploy the tri-pod on machine guns for recoil free fire?
bosco_
Retired PR Developer
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Post by bosco_ »

No, the BF2 engine does not allow this.
It's hardcoded.
You cant mod it without getting full access to the source code which you wont get.
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Gyberg
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Post by Gyberg »

but recoil can be changed dependant on the stance....
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Vicktor Vauhn
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Post by Vicktor Vauhn »

How is that hard coded? if the devs really wanted couldn't they just create a new mounted weapon and give it he lowest recoil possible?

The M4 had almost no recoil for a while :D If it cant be set to 0 it can be set to something nominal?

Edit wait is he talking about flipping down the feet of the support gun for less recoil?
You can go prone....I suppose if some one wanted to get crazy with animations they could animated the feet being pulled down, then lower recoil...but having like tri-pod mode where you could switch back and forth or what ever might be a little much for the engine....as well as being so much work for so little...
Bob_Marley
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Post by Bob_Marley »

Gyberg wrote:but recoil can be changed dependant on the stance....
No, it cant. Deviation can be changed dependant on stance. Deviation and recoil are different and recoil is constant.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Battlepudel
Posts: 235
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Post by Battlepudel »

yeah it would be grat if you could adjust the recoil of your weapons just by switching your stance.

And i don't think that kind of tripod would be able to do, and by the way: you would get shot within 5 seconds mounting an uncovered stationary weapon
JohnnyPissoff
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Joined: 2006-07-26 14:06

Post by JohnnyPissoff »

apophis3d wrote: and if this mod does indeed support this I am sold and will be downloading it right away.
Sorry Sir no free samples. If you want to try it, you buy it...and no refunds all sales are final.

Actually, DoD has tripod deployment, and that game, as fun as it is to play and all, is nothing more than a arcade style death match. So i really can't see why tripod deployment is your sole criteria for taking the time to load PR and giving it a trial run.

If your seeking a more realistic game, and I'm assuming you are, there are a few what I consider more important factors to determine it's worth in regards to being a realism mod such as; "wound bleed" much like DoD had back when it was a HL mod and considered a realism mod.
Brood
Posts: 227
Joined: 2005-04-07 10:23

Post by Brood »

Can you animate the deployment of the bipod when the player crouches? Then animate the retraction of it when standing up? That would add a little something to the game :)
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JohnnyPissoff
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Post by JohnnyPissoff »

Animations are tricky. In some cases during an animation your character's hit box remains in the last position before the animation sequence begins. Like for example; prone/tripod deployment your character (although invisible) might end up standing upright till the animation completes its sequence. So even though it appears your going through the actual event (the visual animation), a bullet finds and hits you where you last were.

There was and probably still is an infamous crouch/fire animation bug for BF42 where a player could get a hit on a seemingly crouched enemy by firing above his head because the crouched players hit box was actually still standing for a few seconds during and after the animation sequence.
Outlawz7
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Post by Outlawz7 »

Considering, that hitboxes still lag in BF2, that could be possible...
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JohnnyPissoff
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Post by JohnnyPissoff »

Definitely, did you see the BF2 video someone posted on YouTube demonstrating in slow motion where you actually have to place your shot behind not ahead of a running player to strike a hit?....hahahahah....man that takes a hell of a bite outta realism.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

you could add another weapon to the #4 slot or whatever as an M249 (bipod) mode with no recoil, but restricted to prone-only firing.
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Outlawz7
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Post by Outlawz7 »

JohnnyPissoff wrote:Definitely, did you see the BF2 video someone posted on YouTube demonstrating in slow motion where you actually have to place your shot behind not ahead of a running player to strike a hit?....hahahahah....man that takes a hell of a bite outta realism.
Yeah, did...explains, why I had to empty a whole clip into one guy in vBF2, then again I fired two single shots and got a kill...and the L85A1 unlock, sometimes I couldnt shoot anything, then I get a single bullet headshot...
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Rhino
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Post by Rhino »

Rambo Hunter wrote:you could add another weapon to the #4 slot or whatever as an M249 (bipod) mode with no recoil, but restricted to prone-only firing.
yes this is the only way we can do it, but it has some major flaws like it would mean you basicly get a 2nd weapon, with a 2nd load of ammo, so you could fire off your first SAW too the max of its mag, then just switch to the 2nd SAW without reloading and fire that one off till it was out, then reload both of them. + you would not be able to "deploy" the bi-pod on a wall etc like you can in real life. The best thing we can do is just leave it as it is right now.
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Vicktor Vauhn
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Post by Vicktor Vauhn »

Outlawz wrote:Yeah, did...explains, why I had to empty a whole clip into one guy in vBF2, then again I fired two single shots and got a kill...and the L85A1 unlock, sometimes I couldnt shoot anything, then I get a single bullet headshot...
Yeah but the L85 in vBF just kinda has **** accurracy...and the deviation is terrible with anything more then 2-3 bullets. If you just kinda fire forward and at the ground and watch where the bullets hit if you fire in auto they go EVERYWHERE.

is a nice little scope though.
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