ProneJumping = Advanced BunnyHopping

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S.O.P
Posts: 180
Joined: 2005-05-28 04:20

ProneJumping = Advanced BunnyHopping

Post by S.O.P »

I did a couple of quick searches with very little results in regards to the ProneJumping issue that BF2 suffers. While I commend you on your fixing of the BunnyHopping, you seem to have missed a vital part of the anti-realism that is ProneJumping. I have tested and it is still able to be done.

PJing has become a curse in Australia and is one of the main reasons I have decided to quit playing BF2. Please, in future releases, remove the ability to PJ. Another issue directly related to PJing, is the insta-prone. Have you considered a animation delay, or aiming penalty when the prone key is pressed?

Here is one example of ProneJumping in action:

http://media.putfile.com/ProneJumping/640
[url='http://www.gamearena.com.au/messageboards/3191/thread.php/3635844']Image[/url]
Wolfmaster
Retired PR Developer
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Post by Wolfmaster »

yes, this has been discussed and considered. the devs are working on ways to make prone jumping impossible but as yet they haven't got one.
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S.O.P
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Post by S.O.P »

Well, I wish them much luck.

So an animation delay/accuracy penalty is not possible when the 'Prone' key is pressed?
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BlakeJr
Retired PR Developer
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Post by BlakeJr »

S.O.P wrote:Well, I wish them much luck.

So an animation delay/accuracy penalty is not possible when the 'Prone' key is pressed?
Wolfmaster didn't say that.
New animations however is beyond the scope of the mini mod.
Maybe it will be temporarily solved by adding a timer or, if possible, add an accuracypenalty while going to prone.
The BF2 engine is rather limited in what can and what can't be done...
But, given time I think our coders can find ways of bypassing those limits. ;)
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Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

How about after pressing the prone button there should be a delay for about 2 seconds before you can shoot,fire or press another movement button. When you drop in RL you can't aim and fire for a certain time either. You have to recollect your limbs first.

I realized when droping from low roofs you have a small delay where you can't shoot or move because you get hurt.

btw...prone jumping is called Dolphinjumping, and it really is getting annoying. Luckily i don't encounter plenty of them.
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S.O.P
Posts: 180
Joined: 2005-05-28 04:20

Post by S.O.P »

I disagree.

DolphinDiving is when one runs forward, jumps and then presses prone.

ProneJumping is when one repeatedly jumps and presses prone whilst moving from side to side.

We have one particular person that we scrim against, who uses the sniper class the majority of the time and can pronejump constantly whilst firing headshots. Makes him extremely hard to hit in most cases.

Good luck in removing the scourge of BF2. And good work so far on the mod.
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NikovK
Retired PR Developer
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Post by NikovK »

I dolphin-dive specifically when going for a knife kill. Kind of a lunge thing. Hell, I'm using a knife anyway, not a Jackhammer.
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Tezzer05
Posts: 44
Joined: 2005-10-29 19:16

Post by Tezzer05 »

S.O.P wrote:I did a couple of quick searches with very little results in regards to the ProneJumping issue that BF2 suffers. While I commend you on your fixing of the BunnyHopping, you seem to have missed a vital part of the anti-realism that is ProneJumping. I have tested and it is still able to be done.

PJing has become a curse in Australia and is one of the main reasons I have decided to quit playing BF2. Please, in future releases, remove the ability to PJ. Another issue directly related to PJing, is the insta-prone. Have you considered a animation delay, or aiming penalty when the prone key is pressed?

Here is one example of ProneJumping in action:

http://media.putfile.com/ProneJumping/640

HA HA HA HA HA!!! LAUGH MY EFING *** OFF! look at the USMC guy when hes reloading! hes constantly proned but hes bouncing up and doiwn, left and right! oh my god that loks funny! but yeah thats true, this sort of gameplay has efed up BF2. please dont let this sh*t happen in PR. it will be a real shame as i think this mod has real potential and can be brilliant.
Tezzer05
Posts: 44
Joined: 2005-10-29 19:16

Post by Tezzer05 »

BlakeJr wrote:Wolfmaster didn't say that.
New animations however is beyond the scope of the mini mod.
Maybe it will be temporarily solved by adding a timer or, if possible, add an accuracypenalty while going to prone.
The BF2 engine is rather limited in what can and what can't be done...
But, given time I think our coders can find ways of bypassing those limits. ;)
go PR coders!!! hey, try out th DOD and DOD:S thing. you cant shoot or jump while prone. im sure that would do. if you do take taht idea and put it to use, please could you make it the same in that you cant shoot while GOING prone? cos that has also been done in BF2, a soldier wold NOT dive onto the ground firing his weapon full auto.
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

S.O.P wrote:I disagree.

DolphinDiving is when one runs forward, jumps and then presses prone.

ProneJumping is when one repeatedly jumps and presses prone whilst moving from side to side.

We have one particular person that we scrim against, who uses the sniper class the majority of the time and can pronejump constantly whilst firing headshots. Makes him extremely hard to hit in most cases.

Good luck in removing the scourge of BF2. And good work so far on the mod.
I've seen one jumping while prone, you could barely see him stand. All he did was hovering above the ground shooting.
He who fights and runs away can run away another day.


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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

That's really sickening ;(
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

We could remove jumping altogether. :D

(just kidding)

We will try to find a way to pull this off.
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DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

Is it possible to give the soldier a dose of the guns when he jumps to prone, by that I mean give him the camera shake and disorientation you get when an explosion goes of close by, ( but not close enogh to need a parachute ).
The effect would only need to last a second; if that, to cause normal disorientation, however someone belly jumping would have a constant screen shake and a ringing in their ears.
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PghJoker
Posts: 13
Joined: 2005-09-09 01:48

Post by PghJoker »

This is a very annoying thing to have happening. Especially when they are doing it and scoring kills on you at the same time. Unfortunately, there is a set of hacks out there that PB does not detect, and the screenies for it would make you puke. I've forwarded that info to PB, but that could take awhile (forever?). Perhaps a time limit between posture actions? A delay after going prone to being able to stand again, a delay from standing to being able to jump, a delay between jumps, etc?
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

Maybe the best solution in the long run (we've had this discussion over at Silent Thunder a few times) is to edit/add new animations for first and third person where you actually go to and from pron/kneeling/standing, from both perspectives, and have it so you can't aim whilst doing these unless it's going from standing to kneeling whilst not moving (if you get me), but adding a "shake" whilst doing this.

It may take longer to accomplish, but in the long run this will most likely be the best solution. I doubt we'll be doing this for ST as we're not really planning on changing the gameplay all that much, at least not at this stage. Maybe we'll simply add some "shake" to make things a little less unfair though so the guy who's being shot at has a slightly better chance than he does now. It's annoying being shot whilst the guy who's shooting isn't actually aiming at you (well from your point of view).
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

Also you should pull your gun in when proning. Like in DoD:S. I don't think it is even possible to do otherwise without sustaining injuries...also the prone should take longer.
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Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

Nah, in the USMC, we practiced going from standing to prone then shooting on the rifle range. All done with the gun in one hand and breaking your fall with the other! But it does take about 1-2 seconds to get your aim back.
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Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Noetheinner wrote:Nah, in the USMC, we practiced going from standing to prone then shooting on the rifle range. All done with the gun in one hand and breaking your fall with the other! But it does take about 1-2 seconds to get your aim back.

So this is the time you should add as delay when going prone. No movement or shooting for about 1-2 seconds.
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

Yea, this is definatly something that needs attention. Especially when dealing with realism.

I think the best option ive seen yet is to simply not allow the weapons to be fired while going prone and for at least 1 second there after. Seems perfectly logical to me.
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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

yeah or at least make them very innaccurate
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