I heard that it would be possible to fill up servers with more than 64 AI-Players.
Couldn't we use them to guard the mainbases?
Moderate AI-guards that have a larger spawntime and dosen't respawn when the mainbase becomes assailable. Not basically to kill all invaders, mainly to detect incoming enemys for real players by shooting at the aggressors.
It would avoid the feeling of an abandoned base.
Couldn't find something related to this in the ASST and the search function didn't disgorge anything.
AI-Guards
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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Rusty1986
- Posts: 46
- Joined: 2006-06-29 19:24
They don't really need to do much though do they. Just stand in random (so as not to become predictable) defensive positions around main base and artillery etc. Would they cause that much lagg? Say 10 bots each side for a 64player game...
They would be useful. It pisses me off how a spec ops or engineer can just run up to a battery of artillery and blow them up without encountering any resistance from the "gunners"
They would be useful. It pisses me off how a spec ops or engineer can just run up to a battery of artillery and blow them up without encountering any resistance from the "gunners"
Dr. Gonzo: "Hey honkies. You guys wanna buy some heroin? Goddamnit, I'm serious. I want to sell you some pure f*cking smack! This is the real stuff! I just got back from Vietnam. Ahahaha... scag! I wanna sell you some pure f*cking smack... Pure... f*ck..."
Man in Car: "Goddammit you ********! Pull over! I'll kill you I'll kill you! Pull over, come on!"
Man in Car: "Goddammit you ********! Pull over! I'll kill you I'll kill you! Pull over, come on!"
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
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oS2007
- Posts: 411
- Joined: 2007-03-28 08:56
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ZanderArch
- Posts: 216
- Joined: 2007-03-07 21:40
Why lock them? Give them Petrols. I'm sure a mapper could just map their Navigational Meshes to walk around in circles, then layer the patrol pattern for every flag so they'd act the same no matter what was going on.
The shooting code is already there, the walking code is already there, just need to put 'em in.
The shooting code is already there, the walking code is already there, just need to put 'em in.
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"If you want realism, go outside."
-Krenzo
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[url=realitymod.com]
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"If you want realism, go outside."
-Krenzo



