APC seating positions.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

So what you're saying is make the driver the gunner too? And then add an M249?

Errrr, I say nay.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Personaly i would like a 3rd seat, a commander who had a very ncie and detailed map. THe ability to issue waypoints, mark targets, set objectives for the APC as a whole, combined with the ability to communicate with all other infantry squad leaders, tank COs and the commander.

BUT THAT AINT GOIGN TO HAPPEN, so in reference to your suggestion and when compared to my above wishes, NO CHANCE Mate!
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Reality mod....
apollo
Posts: 10
Joined: 2007-05-28 15:32

Post by apollo »

I agree with problem, not with solution !-)

Yes, spawn in moving APC should not be in the gunner or driver seat by default, as you get killed after a while if you do not have the crewman kit. When there are no more room in the rest of the APC you are stuck there and you die (or you get killed by jumping out of moving APC… great !).

I propose that spawn should not be possible on APC if there is only the gunner or driver seat available in APC.
Blaise
Posts: 2
Joined: 2007-05-16 08:53

Post by Blaise »

What about forcing the player to spawn outside the APC, but without the damage from exiting a moving vehicle?
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

How about an alternate weapon for the gunner position, that plays a very loud banging sound and a voice yelling "LET ME OUT! LET ME OUT!" That would solve the main problem of people not stopping the APC to let the poor ******* who just spawned in the turret out.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

pfffft...

its the driver's responsability mate, not the DEv's...
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

this wont be a good idea
first of all cuz hardcore apc players(like me)
would like realizm
2.it never happens to me that i spawn on a gun and the apc is full

you know what just dont make the player die in a turret let him not be able to use it normally but let him stay alive
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Flip the position numbers??

Driver seat becomes #8, while one of the seats in back is #1, so when people spawn, they spawn in the back, instead of gunner/driver.
Ive found people spawning in the driver seat, while I was a gunner, very irritating, since they moved the APC a bit when spawning, then I had to switch back to driver and move it back to my gunning position..
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

It would be a good idea when u spawn at the gunners position (while all other positions are in use) the 10s count shuts off but only when u spawn, that should end the problem "unneseserely dyng"-----but its happy coding for shure, and a sound idea to the "FULL GAS" boys driving apc or anithing else that can be destroyed on wheels or tracks----------add a new sound like "STOP" and "GOOD SHOT" and when someone heals u u say thanks and medic can say only AFFIRMITIVE, please add something like "NO PROBLEM PAL"or somethin this way...?
[img][/img]Newly ordered sig !


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