Healing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Healing

Post by [LTC] Gunther.S [4SFG] »

Im sure this has been suggested to a degree. But, this is a little different then other healing/med evac suggestions.

Make it so it is impossible to heal on the field from a medic. This is unrealistic to have a medic heal you on the field and perform surgery by diving to the ground and holding out a pack for 3 seconds.

Make it so it might be possible to heal inside a medical vehical. Or impossible.

Make it so it is possible to heal the person when they are brought to a hospital at a main base.



Medics aren't supposed to "heal" They dont heal. The fact is, your body heals itself over time. Medics merely help your body. They prevent bleeding, or they put you on a stretcher, ect.

If anything like this is done, then Med evac is possible thus adding realism. However, I agree with what someone said in the other thread somewhat similar to this that it would be unrealistic to have med evac vehicle's to heal you, rather then evac you.

However, It is even more realistic to have a medic dive down bring you back to life and stitch you up on the battlefield, in a matter of seconds. It just doesn't happen. Now maybe they will do it in some safe area that nec isnt a hospital. But you catch the drift. Having people back up in commission within a matter of 5 seconds is one of the most unrealistic things about this game right now.


So to go over what I would like to see.

Medics, cant heal. Merely stop/slow bleeding.

Then the person who is wounded needs to go some place safe to get mild healing, or if badly wounded needs to get surgery of some sort in a hospital or something.

If this idea is implemented in any degree there should be more bleeding effects. (In other words the bullets dont instantly kill you, they merely throw you off and mess you up and give you shock)

I have searched and no other thread has suggested an idea identical to this. Just throwing out a possibility. So let the debate begin!
SGT Impaler
Posts: 24
Joined: 2007-04-30 16:29

Post by SGT Impaler »

I am as much for making the Medic class as realistic as possible, but I would caution against pushing for so much realism that the gameplay ceases to be fun.

If such a realistic damage modeling system is implemented, how many people will choose to skip the bleed-out period in favor of respawning at some point?

I do like your notion of the medic class not being able to regenerate health for a wounded soldier but rather to stem the flow.

Gunther, are you by chance a CLS or do you know a lot of 91Ws? You seem to be very interested in the medical dynamic in the game.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Last edited by Doc on 2007-05-30 22:06, edited 1 time in total.
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

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Use your imagination.

The soldiers thats only wounded have marginal wounds and only pass out for a while.
There are enough soldiers that get killed instantly and can't be revived by a medic.
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

Try to remember this is a game with realism, realism is important but fun/gameplay is the first priority.

Personally, I think the planned .6 heal system sound good, though medics should be able to "regenerate" field dressing kits, because a good medic could make a bandage out of almost anything, and currently you can't get another bandage after using them up.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

It is just a game. They're trying to make it as realistic as possible without killing gameplay. For most people at the moment, it would not be worth all the time/effort that it would take to save someone who is going to respawn in 30-600 seconds anyway.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

PRC_Heavy_Z wrote:Try to remember this is a game with realism, realism is important but fun/gameplay is the first priority.

Personally, I think the planned .6 heal system sound good, though medics should be able to "regenerate" field dressing kits, because a good medic could make a bandage out of almost anything, and currently you can't get another bandage after using them up.
You can't get bandages from ammo bags/resupply vehicles/APC's/Ammo Dumps anymore?
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

TBH, I'd rather have my sqaddies frag me and respawn than go on a 5 minute amublance trip.

A question, just how realistic would ambulance be on the very front of the front lines, or in the spearhead of an assault, as most battles in PR seem to be? Would the best that could be done be done and then wait for the area to cool before evacs?
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

CASEVAC and MEDEVAC
MEDEVAC Article wrote: CASEVAC is heavily utilized by the US Marine Corps and manned by US Navy Hospital Corpsman. The CASEVAC Helicopters are combat aircraft and will, as needed, land in 'hot zones' that MEDEVAC helicopters may not, due to hostile fire.
It is not unrealistic for medical vehicles to heal you.
MEDEVAC Article wrote: MEDEVAC aircraft are normally modified aircraft with lifesaving equipment on board as well as trained medical personnel as part of the aircrew. The aircraft are marked with the Red Cross/Crescent, and as such, covered by the Geneva Convention, thereby allowing the aircrew to only carry personal weapons. In the US Military, the MEDEVAC mission is performed primarily by the US Army.
Also, in addition to that, you have suggested for extended bleeding effects.

You are right in saying that, but the thing is, it's already in
game. When you are hit and knocked down, you are critically
wounded and are going into shock. Only once that timer is
up, you are dead and must come back into the fight via
other means.
______________________________________________

I would also like you guys to look at these, and notice the
differences between them:
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Gangrene
Posts: 20
Joined: 2007-05-18 15:37

Post by Gangrene »

Forgive me if this is not possible. Medics have limited field dressings. Riflemen have unlimited since they can resupply themselves. If the game engine allows, why not have the medic the source of field dressings. Riflemen supply ammo only. Medics revive, heal, and resupply field dressings.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

I would love to see a field ambulance type thing in PR. Rush into the heat of a giant battle, pick up the injured buddy. And get the hell out of dodge before your shot to bits.
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Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Gangrene wrote: If the game engine allows, why not have the medic the source of field dressings?
Because each soldier is issued atleast one field dressing in the military.

Field Dressing
Field Dressing Article wrote: In combat, each soldier carries one field dressing ready for immediate use. Standard doctrine is that a casualty's dressing should be used rather than the rescuer's - the rescuer may need to help another casualty, or be helped himself, whereas the original casualty is not going to make any other use of his own dressing.
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

Yes, that is true doc, but I think he was talking about the medic being able to resupply field dressings after the casualty/wounded has already used up his first dressing.

besides, I don't think you can get field dressings from apc, rallypoint, ammo bags... etc.. or can you?
Gangrene
Posts: 20
Joined: 2007-05-18 15:37

Post by Gangrene »

PRC_Heavy_Z wrote:Yes, that is true doc, but I think he was talking about the medic being able to resupply field dressings after the casualty/wounded has already used up his first dressing.

besides, I don't think you can get field dressings from apc, rallypoint, ammo bags... etc.. or can you?
Yes, I mean the source of their resupply. No change to the number issued to the kits. Yes, you can get field dressings from apc's and rally points.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

If soldiers had to go all the way back to main just be healed, no one would ever bother. They would just suicide or let themselves bleed out, because a 30 second spawn time is a lot nicer that a 5 minute healing ordeal.
[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Post by [LTC] Gunther.S [4SFG] »

MichSt-Spartan wrote:If soldiers had to go all the way back to main just be healed, no one would ever bother. They would just suicide or let themselves bleed out, because a 30 second spawn time is a lot nicer that a 5 minute healing ordeal.

Not if it doesnt give you a death. And it gives you points. Some people Would do this. I see where you are going though. And the idea of this is to think of a way to eliminate that. How do we make it so people can go to the main base and it is effective to "not suicide" and go get healed so you can fight again, without a loss.

Right now, a death is worthless in PR. Meaning, you can die without caring, or worrying. That is not how it is in real life. I dont have a solution to that, however I would like there to be and I am sure there is a solution to that.

Maybe long spawn times. Or extra points?



You guys might think that this will lead to people hiding in cornors, and maybe people camping. GOOD thats what I like, because thats more realistic then having 32 rambos running around killing each other. It adds more strategy this way. You need to outsmart campers, flank them, or create a diversion. This is a little off topic here, but this system of healing/getting treated is a big part of gameplay that can be added and changed alot.

Hmmm, hope I make sense here idk.

Ohh doc, with the bleeding and critically wounded state. Yes I can see the "critically wounded" state as bleeding out. But my god, if it takes 30 seconds to bleed out in real life then you must have been shot by a 155 shell or something. In addition, its not to realistic to have someone totally immobile when they are shot. Actually this is for any case, even when shot by a tank round. (unless they pass out)

People dont die in 5 seconds like in the movies.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

2ACR>Gunther wrote: Right now, a death is worthless in PR. Meaning, you can die without caring, or worrying. That is not how it is in real life. I dont have a solution to that, however I would like there to be and I am sure there is a solution to that.

I have a solution but no Devs have supported it yet :x You take those cables that look like jumper cables for cars but much smaller, plug them into the USB port and attach the clips to your nipples, when you are critically wounded you get a steady uncomfortable shock, nothing to crazy. Then when you die you get the **** shocked out of you! Enough to burn the nipple hairs off! No Im saying it should really kill you but make it so you don't want to die in game :grin: .

Plus most people already have small jumper cables that they hook up to their nipples for special occasions like christmas and such. Right?

Please, talk amongst yourselves on this one.


Seriously though the pace of the game fairly fast. So trying to implement certain aspects of reality don't jive because of this. I think that in the future the medics will be less god like but I don't see return to base idea happening.
loyalguard
Posts: 40
Joined: 2006-07-02 20:18

Post by loyalguard »

Interesting idea Long Bow, unfortunately USB ports only carry 5 volts and draw only up to 1 Amp...so in your proposal you might feel a little something, depending on the resistance that your body offers (avg. 1500 ohms), you would need at least 10 volts to be "uncomfortable". ;)

But also seriously, the best part of BF2 (and by extension PR) is getting to play with your squaddies. Being removed from them for a long time is not fun given the current scope of the game. I am all for valuing your life and being punished for not valuing it and there are ways of doing that don't involve being taken away from your squad.

If squads/teams were bigger as to be on a 1:1 ratio to a real life military units and the results of one battle affected the next, I would fully support a realistic model of medical support (medevace, treatment, return to your unit, etc.). But, since we cannot have a battalion vs. battalion size battle in BF2 (due to game engine, server, and coordination complications) and can only do this through the use of tickets and 6-person "squads" that represent RL larger units, we need to keep squad mates together.


Also, regarding bleeding/worsening health in PR, I always considered the red blotches bleeding, the LSD screen shock/continuing to bleed, and the critically wounded phase as cardiopulmonary distress/failure.
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