Usable Objects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Usable Objects

Post by DarkTalon »

anyone remember the little function EA added to special forces to make things a little more interesting. where the aircraft carrier elevator would go up and the gate would open.
well they didn't really use this system to the best of their abilities. I read that rhino was adding something like this to ghost train (opening door?).

I think the PR team could use this to improve realism aspects and all around gameplay. one example there could be a gate at the Al Basrah checkpoint. that way the British could stop cars and promote this "checkpoint roleplay".
Doors in a mosque or hanger can also create chokepoints and other gameplay additions. so basically see if you can add some interactive element to your already over-the-top maps.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

In tthe CQB mod one map you can open doors.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

working on it!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

An opening/closing gate pole would be nice...

A car comes, the pole is down, then a Brit goes next to it and lifts it up, so car can go underneath...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

The door is on OGT in the tunnel. (for those of you who don't know, and press E to open it)
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

compund gate on the facility(is it still there?)...nice idea...
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