128 players part two.
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Yar
- Posts: 5
- Joined: 2007-06-01 15:53
Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
we definatly will!
I'm sure I speak for the entire PR community when I say 'YOU HAVE OUR SUPPORT!'
On another note.. those massive maps, with 128 players? fecking amazing, that would be. Commander would have a lot on his hands though haha.
Bigmoose
I'm sure I speak for the entire PR community when I say 'YOU HAVE OUR SUPPORT!'
On another note.. those massive maps, with 128 players? fecking amazing, that would be. Commander would have a lot on his hands though haha.
Bigmoose
98% of the PR public agree, that I am the sexiest man in this community.
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Snake_doctor
- Posts: 289
- Joined: 2007-01-13 13:22
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M.J.Patterson
- Retired PR Developer
- Posts: 648
- Joined: 2006-09-20 16:04
whoa.. thats right..On another note.. those massive maps, with 128 players? fecking amazing, that would be. Commander would have a lot on his hands though haha.
you might have to increase the total number of squads..
or even better ... increase the number of players who can be in a single squad...
Keep going guys.. thats awesome.

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Zodiaccup
- Posts: 167
- Joined: 2007-04-02 16:17
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Hardcoded.M.J.Patterson wrote:whoa.. thats right..
you might have to increase the total number of squads..
or even better up to number of people who can be in a single squad...
Keep going guys.. thats awesome.![]()
(9 squads x 6 player + 1 commander) x 2 teams = 110
That would be enough.
We don't even know if a server can handle this number of players.
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M.J.Patterson
- Retired PR Developer
- Posts: 648
- Joined: 2006-09-20 16:04
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Zodiaccup
- Posts: 167
- Joined: 2007-04-02 16:17
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
Mate, can we test 64 players + 64 bots?Yar wrote:Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Couse if that work, theres a lot of potential in bot controlled civilians or rescuing POW or similar scenarios...
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Zodiaccup
- Posts: 167
- Joined: 2007-04-02 16:17
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
And guards for mainbases.'[R-CON wrote:DJJ-Terror']Mate, can we test 64 players + 64 bots?
Couse if that work, theres a lot of potential in bot controlled civilians or rescuing POW or similar scenarios...
http://realitymod.com/forum/t21591-aiguards.html
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
Yar wrote:Hey guys, I am the author of the modified dedicated server client and would just like to bring a bit of encouragement. I am going to dig farther back in the code to develop a new version that will hopefully be successful in exceeding the 64 player cap. If I am not able to finish it tonight I will work on it this weekend as well.
Thank you all for help test it out! Hopefully you guys will be up for testing the next version in a few days =)
Yes Yar is the guy we have working on it. Again I am very sorry to waste your time again but we can only try. Hopefully with our next attempt we will get past that stupid network error!
I'll talk to the head cheese and get him to throw some bots on the server and see how that goes.




